示例#1
0
        /// <summary>Обработчик Столкновений</summary>
        static void Collision(GameAPI.GameMap map, GameAPI.Point p, Object NewObj, Object ExistObj)
        {
            if ((NewObj is GameAPI.Snake) && (ExistObj is GameAPI.Mouse))
            {
                //Удалим яблочко
                map.Remove(p);
                (NewObj as Snake).Grow(map); // Вырастим

                if ((NewObj as Snake).Count >= 12)
                {
                    throw new GameWinExeption(); //Віиграли
                }
                RandomAppleGeneration();         // Сгенерим новое яблочко
            }
            else
            {
                throw new GameOverExeption();
            }
        }
示例#2
0
        /// <summary>Метод генерация и размещения mouse</summary>
        static void RandomAppleGeneration()
        {
            GameAPI.Point p;

            //Генерируем координаты пока не пусто
            do
            {
                p = new GameAPI.Point(MyRandom.R.Next(map.XSize), MyRandom.R.Next(map.YSize));
            } while (map[p] != null);


            if (apple == null)
                apple = new GameAPI.Mouse(p);
            else
                apple.CurentPosition = p;

            apple.Vektor = (MoveVektor)MyRandom.R.Next(4);
            map.Add(apple.CurentPosition,apple);
        }
示例#3
0
        /// <summary>Метод генерация и размещения mouse</summary>
        static void RandomAppleGeneration()
        {
            GameAPI.Point p;

            //Генерируем координаты пока не пусто
            do
            {
                p = new GameAPI.Point(MyRandom.R.Next(map.XSize), MyRandom.R.Next(map.YSize));
            } while (map[p] != null);


            if (apple == null)
            {
                apple = new GameAPI.Mouse(p);
            }
            else
            {
                apple.CurentPosition = p;
            }

            apple.Vektor = (MoveVektor)MyRandom.R.Next(4);
            map.Add(apple.CurentPosition, apple);
        }