示例#1
0
        public void OnTriggerExit(Collider other)
        {
            string objName = other.gameObject.name;

            if (objName.Equals("Agent") || objName.Equals("Player"))
            {
                VertexReport report = new VertexReport(id, other.gameObject);

                SendMessageUpwards("RemoveLocation", report);
            }
        }
示例#2
0
        /// <summary>
        /// 子物体检测碰撞 添加相应vertex 记录着一个对象与哪个导航点发生了碰撞
        /// (因为离开后就删除记录,所以同一时间应该只有一个记录)
        /// </summary>
        /// <param name="report"></param>
        public void AddLocation(VertexReport report)
        {
            int objId = report.obj.GetInstanceID();

            if (!objToVertex.ContainsKey(objId))
            {
                objToVertex.Add(objId, new List <int>());
            }

            objToVertex[objId].Add(report.vertex);
        }
示例#3
0
        /// <summary>
        /// 子物体检测到碰撞结束 删除相应vertex
        /// </summary>
        /// <param name="report"></param>
        public void RemoveLocation(VertexReport report)
        {
            int objId = report.obj.GetInstanceID();

            objToVertex[objId].Remove(report.vertex);
        }