/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { fpsCounter = new FPSCounter(this); Components.Add(fpsCounter); base.Initialize(); }
public Interface(Game game, Unit unit, FPSCounter fpsCounter=null) : base(game) { _game = game; _unit = unit; _fpsCounter = fpsCounter; _spriteBatch = new SpriteBatch(_game.GraphicsDevice); }