public WaterfallRenderingModule(Game2DWaterfall waterfallObject, WaterfallRenderingModuleParameters parameters) : base(parameters.RenderPixelLights, parameters.FarClipPlane, parameters.AllowMSAA, parameters.AllowHDR, parameters.SortingLayerID, parameters.SortingOrder) { _waterfallObject = waterfallObject; Refraction = new WaterRenderingMode(parameters.RefractionParameters, false); }
internal void Validate(WaterfallRenderingModuleParameters parameters) { Refraction.Validate(parameters.RefractionParameters); RenderPixelLights = parameters.RenderPixelLights; FarClipPlane = parameters.FarClipPlane; AllowMSAA = parameters.AllowMSAA; AllowHDR = parameters.AllowHDR; SortingLayerID = parameters.SortingLayerID; SortingOrder = parameters.SortingOrder; }