public new void Update(GameTime gameTime) { position += velocity; hitbox = new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height); if (KeymouseReader.KeyPressed(Keys.Left) || KeymouseReader.KeyPressed(Keys.A)) { velocity.X = -2; } else if (KeymouseReader.KeyPressed(Keys.Right) || KeymouseReader.KeyPressed(Keys.D)) { velocity.X = 2; } else if ((KeymouseReader.KeyPressed(Keys.Up) || KeymouseReader.KeyPressed(Keys.W)) && hasJumped == false) { position.Y -= 10f; velocity.Y = -5f; hasJumped = true; } else { velocity.X = 0; } float i = 1; velocity.Y += 0.15f * 1; }
public void Update(GameTime gameTime) { LevelGain(); if (pClass == PlayerClass.Mage) { } else if (pClass == PlayerClass.Warrior) { foreach (Warrior w in rm.heroes) { w.ResetBuff(); } } position += velocity; hitbox = new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height); // Movement. if (KeymouseReader.KeyPressed(Keys.Left) || KeymouseReader.KeyPressed(Keys.A)) { velocity.X = -speed; heroFX = SpriteEffects.FlipHorizontally; } else if (KeymouseReader.KeyPressed(Keys.Right) || KeymouseReader.KeyPressed(Keys.D)) { velocity.X = speed; heroFX = SpriteEffects.None; } else if ((KeymouseReader.KeyPressed(Keys.Up) || KeymouseReader.KeyPressed(Keys.W)) && hasJumped == false) { position.Y -= 10f; velocity.Y = -5f; hasJumped = true; } else // Gravity. { velocity.X = 0; } float i = 1; velocity.Y += 0.15f * 1; }
public void GlobalUpdate(GameTime gameTime, InventoryManager im) { foreach (Item i in im.itemsEquipped) { if (equipmentItems.SelectedValue == i.name) { equipmentItems.SelectedValue = i.desc; } } if (KeymouseReader.KeyPressed2(Keys.I)) { if (inventoryPanel.Visible == true) { inventoryPanel.Visible = false; } else { inventoryPanel.Visible = true; } } foreach (Hero h in rm.heroes) { if (sHealth != null) { sHealth.Text = "Health: " + h.health + "/" + h.maxHealth; sMana.Text = "Mana: " + h.mana + "/" + h.maxMana; sStr.Text = "Strength: " + h.strength; sInt.Text = "Intelligence: " + h.intelligence; sAgi.Text = "Agility: " + h.agility; attribute.Text = "Attribute points: " + h.attributePoint; rank1.Text = h.spell1Name + ": " + h.spell1Rank; rank2.Text = h.spell2Name + ": " + h.spell2Rank; rank3.Text = h.spell3Name + ": " + h.spell3Rank; rank4.Text = h.spell4Name + ": " + h.spell4Rank; skill.Text = "Skill points: " + h.skillPoint; } } }
public void Update(GameTime gameTime) { speed = 2 + (int)(agility * 0.1); LevelGain(); if (pClass == PlayerClass.Mage) { } else if (pClass == PlayerClass.Warrior) { foreach (Warrior w in rm.heroes) { w.ResetBuff(); } } position += velocity; hitbox = new Rectangle((int)position.X, (int)position.Y, fakeHitbox.Width - 25, fakeHitbox.Height - 6); // Movement. if (KeymouseReader.KeyPressed(Keys.Left) || KeymouseReader.KeyPressed(Keys.A)) { deltaTime += gameTime.ElapsedGameTime.TotalSeconds; rotation = MathHelper.ToRadians(0); velocity.X = -speed; heroFX = SpriteEffects.FlipHorizontally; frameTimer -= gameTime.ElapsedGameTime.TotalMilliseconds; if ((KeymouseReader.KeyPressed(Keys.Up) || KeymouseReader.KeyPressed(Keys.W)) && hasJumped == false) { position.Y -= 10f; velocity.Y = -5f; hasJumped = true; } } else if (KeymouseReader.KeyPressed(Keys.Right) || KeymouseReader.KeyPressed(Keys.D)) { deltaTime += gameTime.ElapsedGameTime.TotalSeconds; rotation = MathHelper.ToRadians(0); velocity.X = speed; heroFX = SpriteEffects.None; frameTimer -= gameTime.ElapsedGameTime.TotalMilliseconds; if ((KeymouseReader.KeyPressed(Keys.Up) || KeymouseReader.KeyPressed(Keys.W)) && hasJumped == false) { position.Y -= 10f; velocity.Y = -5f; hasJumped = true; } } else if ((KeymouseReader.KeyPressed(Keys.Up) || KeymouseReader.KeyPressed(Keys.W)) && hasJumped == false) { position.Y -= 10f; velocity.Y = -5f; hasJumped = true; } else if ((KeymouseReader.KeyPressed(Keys.Up) || KeymouseReader.KeyPressed(Keys.W))) { frame = 2; } else // Gravity. { velocity.X = 0; frame = 1; } float i = 1; velocity.Y += 0.15f * 1; frameUpdate(); }
public void Update(GameTime gameTime) { foreach (Hero h in rm.heroes) { if (h.yourTurn) { doThisOnce1 = true; foreach (Monster m in rm.monstersInCombat) { if (m.IsAlive) { if (enums.pClass == PlayerClass.Warrior) { rm.warrior.UpdateCombat(gameTime); } else if (enums.pClass == PlayerClass.Mage) { rm.mage.UpdateCombat(gameTime); } } } } } foreach (Hero h in rm.heroes) { if (!h.yourTurn) { foreach (Monster m in rm.monstersInCombat) { if (m.IsAlive) { if (enums.mRace == MonsterRace.Goblin) { foreach (Goblin g in rm.monstersInCombat) { g.UpdateCombat(gameTime); } } else if (enums.mRace == MonsterRace.Devil) { foreach (Devil d in rm.monstersInCombat) { d.UpdateCombat(gameTime); } } } } } } foreach (Monster m in rm.monstersInCombat) { if (KeymouseReader.KeyPressed(Keys.R)) { m.IsAlive = false; } if (m.Health <= 0) { m.IsAlive = false; } if (!m.IsAlive && rm.monstersInCombat.Count != 0) { foreach (Hero h in rm.heroes) { h.position = h.positionBeforeCombat; } //rm.monstersInCombat.RemoveAll(P => m.IsAlive = false); ResetCombat(); enums.mRace = MonsterRace.None; } } }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } UserInterface.Active.Update(gameTime); KeymouseReader.Update(); switch (state) { case GameState.Game: combat = true; menu = true; foreach (Hero h in rm.heroes) { h.Update(gameTime); camera.Update(gameTime, h, true); } if (KeymouseReader.KeyPressed(Keys.H)) { im.AddItem(lel, false); rm.warrior.agility += 1; } foreach (Monster m in rm.monsters) { m.Update(gameTime); } cm.Update(gameTime); if (game) { interfaces.Game(); game = false; } break; case GameState.Combat: game = true; menu = true; com.Update(gameTime); cm.Update(gameTime); foreach (Hero h in rm.heroes) { camera.Update(gameTime, h, false); } if (combat) { interfaces.Combat(); combat = false; } interfaces.Update(gameTime); break; case GameState.Menu: game = true; combat = true; if (menu) { menu = false; } break; } base.Update(gameTime); }
protected override void Update(GameTime gameTime) { lights.Update(gameTime, rm); if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } foreach (Hero h in rm.heroes) { if (h.health <= 0) { gameOver = true; } } UserInterface.Active.Update(gameTime); KeymouseReader.Update(); im.Update(gameTime); interfaces.GlobalUpdate(gameTime, im); switch (enums.gState) { case GameState.Game: if (!gameOver) { combat = true; menu = true; foreach (DynamicSpikeTrap s in rm.spikeList) { s.Update(gameTime); } foreach (Hero h in rm.heroes) { h.Update(gameTime); camera.Update(gameTime, h, true); } foreach (Monster m in rm.monsters) { m.Update(gameTime); } foreach (Tile t in rm.invisibleTiles) { t.Update(gameTime); } foreach (RestorationBlock r in rm.restoList) { r.Update(gameTime); } foreach (Lever l in rm.leverList) { l.Update(gameTime); } foreach (Chests c in rm.chestList) { c.Update(gameTime, interfaces); } cm.Update(gameTime); if (game) { interfaces.Game(im); game = false; } } interfaces.UpdateGame(gameTime, im); break; case GameState.Combat: game = true; menu = true; com.Update(gameTime); cm.Update(gameTime); foreach (Hero h in rm.heroes) { camera.Update(gameTime, h, false); } if (combat) { interfaces.Combat(); combat = false; } interfaces.Update(gameTime); break; case GameState.Menu: game = true; combat = true; if (menu) { menu = false; } break; } base.Update(gameTime); }