public void Draw(SpriteBatch spriteBatch) { for (int i = 0; i < G.FieldWidth; i++) { for (int j = 0; j < G.FieldHeight; j++) { Tetromino.DrawTetro(spriteBatch, tetroTexture, (Tetromino_Type)l_field[i, j], i, j); } } DrawGhost(spriteBatch); TetrominoQueue.ElementAt(0).Draw(spriteBatch, tetroTexture, currentX, currentY, rotation); TetrominoQueue.ElementAt(1).Draw(spriteBatch, tetroTexture, 12, 0, 0); TetrominoQueue.ElementAt(2).Draw(spriteBatch, tetroTexture, 17, 0, 0); TetrominoQueue.ElementAt(3).Draw(spriteBatch, tetroTexture, 22, 0, 0); if (heldTetromino != null) { heldTetromino.Draw(spriteBatch, tetroTexture, 12, 5, 0); } }
private void DrawGhost(SpriteBatch spriteBatch) { Tetromino hTetromino = new Tetromino(TetrominoQueue.ElementAt(0)) { tetroType = Tetromino_Type.Hh }; for (int y = currentY; y < G.FieldHeight; y++) { if (CheckTetromino(hTetromino, currentX, y)) { if (y == currentY) { break; } hTetromino.Draw(spriteBatch, tetroTexture, currentX, y, rotation); break; } } }