public override void TransitionDown() { Transitioning = true; //Second parameter is should be replaced by the room above Room1 when it's made. This is just for demonstration. transitionHandler = new RoomTransitionCommand(this, 8, 1, game, border, graphics); game.GetPlayer().GetInventory().CurrentRoom = 8; }
public override void TransitionRight() { Transitioning = true; //Replace second parameter when room is made transitionHandler = new RoomTransitionCommand(this, 9, 3, game, border, graphics); game.GetPlayer().GetInventory().CurrentRoom = 9; }
public override void TransitionDown() { Transitioning = true; transitionHandler = new RoomTransitionCommand(this, 1, 1, game, border, graphics); game.GetPlayer().GetInventory().CurrentRoom = 1; }