public ItemKey(Vector2 Position, MainStage game) { this.game = game; this.Position = Position; exist = true; GetSprite = new GeneralSprite(30, 50, 1); }
public ItemHeart(Vector2 Position, MainStage game) { this.game = game; this.Position = Position; exist = true; GetSprite = new GeneralSprite(70, 70, 2); }
public ItemHeartContainer(Vector2 Position, MainStage game) { this.game = game; this.Position = Position; exist = true; GetSprite = new GeneralSprite(96, 96, 1); }
public ItemArrow(Vector2 Position, MainStage game) { this.game = game; this.Position = Position; exist = true; GetSprite = new GeneralSprite(40, 70, 1); }
public Link(MainStage game) { Life = 6; HeartContainer = 3; BombNumber = 0; RupeeNumber = 0; KeyNumber = 0; TriforceNumber = 0; HasBow = false; HasCompass = false; HasBoomer = false; HasMap = false; Item = 0; damaging = false; timer = 0; State = new UpIdleState(this, game); GlobalDefinitions.Position = new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 2); }
public EnemyList(MainStage game) { this.game = game; enemyList = new List <IEnemy>(); index = 0; enemyList.Add(new Oct(game)); enemyList.Add(new OldMan()); enemyList.Add(new OldWoman()); enemyList.Add(new MerchantP()); enemyList.Add(new MerchantR()); enemyList.Add(new MerchantG()); enemyList.Add(new BlueOct(game)); enemyList.Add(new BlueM(game)); enemyList.Add(new BlueGoriya(game)); enemyList.Add(new BlueBat(game)); enemyList.Add(new RedGoriya(game)); enemyList.Add(new RedBat(game)); enemyList.Add(new Aquamentus(game)); }
public BlockFactory(MainStage game) { }
public UpWoodenSwordState(ILink link, MainStage game) { this.Link = link; this.game = game; GetSprite = new UpWoodenSwordLinkSprite(); }
public UpMovingState(ILink link, MainStage game) { this.Link = link; this.game = game; GetSprite = new GeneralSprite(72, 72, 2); }
public ProjectileFactory(MainStage mainStage) { }
static void Main() { using (var game = new MainStage()) game.Run(); }
public ItemFactory(MainStage game) { this.game = game; }
public EnemyFactory(MainStage game) { this.game = game; }
public DownWoodenSwordLinkSprite(MainStage game) { Link = game.Link; }
public BlueMLeftMovingState(BlueM bluem, MainStage game) { this.BlueM = bluem; this.game = game; GetSprite = new LeftMovingBlueMSprite(); }
public SpriteFactory(MainStage mainstage) { this.game = mainstage; this.SpriteList = new List <IGeneralSprite>(); }
public DamagedLink(Link decoratedLink, MainStage game) { this.decoratedLink = decoratedLink; this.game = game; State = new DamagedLinkState(decoratedLink, game); }
public OctDownMovingState(Oct oct, MainStage game) { this.Oct = oct; this.game = game; GetSprite = new DownMovingOctSprite(); }
public LeftUseItemState(ILink link, MainStage game) { this.Link = link; this.game = game; GetSprite = new GeneralSprite(72, 72, 1); }
public DownIdleState(ILink link, MainStage game) { this.Link = link; this.game = game; GetSprite = new GeneralSprite(72, 72, 1); }
public RightWoodenSwordLinkSprite(MainStage game) { Link = game.Link; }
public DamagedLinkState(Link decoratedLink, MainStage game) { this.decoratedLink = decoratedLink; this.game = game; GetSprite = new DamagedLinkSprite(); }
public BlueOctLeftMovingState(BlueOct blueoct, MainStage game) { this.BlueOct = blueoct; this.game = game; GetSprite = new LeftMovingBlueOctSprite(); }