/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here camera = new Camera2D(GraphicsDevice.Viewport); map = new Map(); SecretLvl = new Map(); map_Lvl2 = new Map(); aTimer = new Timer(); bTimer = new Timer(); cTimer = new Timer(); aTimer.Interval = 1000; bTimer.Interval = 1500; cTimer.Interval = 1300; aTimer.Elapsed += OnTimeEvent; bTimer.Elapsed += OnTimeEvent2; cTimer.Elapsed += OnTimeEvent3; aTimer.AutoReset = true; aTimer.Enabled = true; bTimer.AutoReset = true; bTimer.Enabled = true; cTimer.AutoReset = true; cTimer.Enabled = true; base.Initialize(); }