/// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     applicationview = new Applicationview(Content, camera, spriteBatch);
     camera.SetFieldSize(graphics.GraphicsDevice.Viewport);
     // TODO: use this.Content to load your game content here
 }
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch     = new SpriteBatch(GraphicsDevice);
     applicationview = new Applicationview(Content, camera, spriteBatch);
     camera.SetFieldSize(graphics.GraphicsDevice.Viewport);
     // TODO: use this.Content to load your game content here
 }