public bool Intersect(RectGameObject that) { Rectangle a = new Rectangle((int)this.Position.X, (int)this.Position.Y, (int)this.Width, (int)this.Height); Rectangle b = new Rectangle((int)that.Position.X, (int)that.Position.Y, (int)that.Width, (int)that.Height); return(a.Intersects(b)); }
public bool Intersect(RectGameObject that) { Rectangle a = new Rectangle((int) this.Position.X, (int) this.Position.Y, (int) this.Width, (int) this.Height); Rectangle b = new Rectangle((int) that.Position.X, (int) that.Position.Y, (int) that.Width, (int) that.Height); return a.Intersects(b); }