public void CheckMarioCastleCollision(Rectangle marioBox, IWorld Level, GameStateManager gameState) { foreach (FlagStuff flag in Level.FlagStuffs) { foreach (Castle castle in Level.Castles) { Rectangle castleBox = castle.Rectangle; Rectangle intersectionBox = Rectangle.Intersect(castleBox, marioBox); if (!intersectionBox.IsEmpty) { Direction direction = AllCollisionHandler.GetCollisionDirection(intersectionBox, marioBox, castleBox); if (flag.FinishFlagStuff) { MarioCastleCollisionHandler.HandleCollision(gameState, castle, direction); } } } } }
public AllCollisionHandler(GameStateManager gameState) { this.gameState = gameState; Level = gameState.world; mario = gameState.world.Mario; MBHandler = new MarioBlockHandler(); MOHandler = new MarioBossHandler(); MEHandler = new MarioEnemyHandler(); MFHandler = new MarioFlagStuffHandler(); MIHandler = new MarioItemHandler(); MCHandler = new MarioCastleCollisionHandler(); IBHandler = new ItemBlockHandler(); EBHandler = new EnemyBlockHandler(); BBHandler = new BossBlockHandler(); SEHandler = new ShellEnemyHandler(); SBHandler = new ShellBossHandler(); FBHandler = new FireBallBlockHandler(); FEHandler = new FireBallEnemyHandler(); FOHandler = new FireBallBossHandler(); FSBHandler = new FireShotBlockHandler(); FSMHandler = new FireShotMarioHandler(); FHMHandler = new FireHellMarioHandler(); }