public override void Initialize() { Score = 0; scoreText = new MovingText(Game, "Fonts/regularfont", "Score: 0", new Vector2(Game.GraphicsDevice.Viewport.Width / 2 + 200, 10), Color.White); Game.Services.GetService <GameplayScene>().SceneComponents.Add(scoreText); Game.Components.Add(scoreText); base.Initialize(); }
public override void Initialize() { countdown = new BaseSound(Game, "Sounds/1"); RemainingTime = TIMER_MAX_TIME; timerText = new MovingText(Game, "Fonts/regularfont", $"{RemainingTime}", new Vector2(Game.GraphicsDevice.Viewport.Width / 2, 10), Color.White); Game.Services.GetService <GameplayScene>().SceneComponents.Add(timerText); Game.Components.Add(timerText); base.Initialize(); }