public void Start() { Debug.Log("Game Test Scene Controls Added"); // _PoolAsteroidLG = new ObjectPool( GOAsteroidLarge, 10 ); _wavecon = GetComponentInChildren <WaveController>(); _pools = new ObjectPool[6]; _pools[0] = _wavecon.GetPoolForName("Asteroid Large"); _pools[1] = _wavecon.GetPoolForName("Asteroid Small"); _pools[2] = _wavecon.GetPoolForName("UFO"); _pools[3] = _wavecon.GetPoolForName("Bomb Large"); _pools[4] = _wavecon.GetPoolForName("Bomb Small"); _pools[5] = _wavecon.GetPoolForName("Seeker"); }