public override void OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ) { int cellValue = base.SubsystemTerrain.Terrain.GetCellValue(x, y, z); int num = Terrain.ExtractContents(cellValue); Block obj = BlocksManager.Blocks[num]; int data = Terrain.ExtractData(cellValue); if (obj is TrapdoorBlock) { int rotation = TrapdoorBlock.GetRotation(data); bool upsideDown = TrapdoorBlock.GetUpsideDown(data); bool flag = false; Point3 point = CellFace.FaceToPoint3(rotation); int cellContents = base.SubsystemTerrain.Terrain.GetCellContents(x - point.X, y - point.Y, z - point.Z); flag |= !BlocksManager.Blocks[cellContents].IsTransparent; if (upsideDown) { int cellContents2 = base.SubsystemTerrain.Terrain.GetCellContents(x, y + 1, z); flag |= !BlocksManager.Blocks[cellContents2].IsTransparent; int cellContents3 = base.SubsystemTerrain.Terrain.GetCellContents(x - point.X, y - point.Y + 1, z - point.Z); flag |= !BlocksManager.Blocks[cellContents3].IsTransparent; } else { int cellContents4 = base.SubsystemTerrain.Terrain.GetCellContents(x, y - 1, z); flag |= !BlocksManager.Blocks[cellContents4].IsTransparent; int cellContents5 = base.SubsystemTerrain.Terrain.GetCellContents(x - point.X, y - point.Y - 1, z - point.Z); flag |= !BlocksManager.Blocks[cellContents5].IsTransparent; } if (!flag) { base.SubsystemTerrain.DestroyCell(0, x, y, z, 0, noDrop: false, noParticleSystem: false); } } }
public bool IsCollapseSupportBlock(int value) { int num = Terrain.ExtractContents(value); if (num != 0) { int data = Terrain.ExtractData(value); Block block = BlocksManager.Blocks[num]; if (block is TrapdoorBlock) { if (TrapdoorBlock.GetUpsideDown(data)) { return(!TrapdoorBlock.GetOpen(data)); } return(false); } if (block.BlockIndex == 238) { return(true); } if (block.IsFaceTransparent(base.SubsystemTerrain, 4, value)) { return(block is SoilBlock); } return(true); } return(false); }
public static bool IsCollapseDestructibleBlock(int value) { int num = Terrain.ExtractContents(value); Block block = BlocksManager.Blocks[num]; if (block is TrapdoorBlock) { int data = Terrain.ExtractData(value); if (TrapdoorBlock.GetUpsideDown(data) && TrapdoorBlock.GetOpen(data)) { return(false); } } else if (block is FluidBlock) { return(false); } return(true); }