示例#1
0
        void ICmpUpdatable.OnUpdate()
        {
            this.lifetime += Time.SPFMult * Time.TimeMult;
            float progress = this.lifetime / this.totalLifetime;

            if (progress >= 1.0f)
            {
                this.GameObj.DisposeLater();
            }

            Transform transform = this.GameObj.Transform;

            transform.MoveBy(Vector2.UnitY * -2.0f * (0.25f + 0.75f * (1.0f - progress)) * Time.TimeMult);

            TextRenderer renderer = this.GameObj.GetComponent <TextRenderer>();

            renderer.Text.SourceText = this.text;
            renderer.ColorTint       = this.color.WithAlpha(1.0f - progress);
        }