示例#1
0
        void HandleRequestBattlefieldStatus(RequestBattlefieldStatus packet)
        {
            // we must update all queues here
            Battleground bg = null;

            for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
            {
                BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i);
                if (bgQueueTypeId == 0)
                {
                    continue;
                }

                BattlegroundTypeId bgTypeId  = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId);
                ArenaTypes         arenaType = Global.BattlegroundMgr.BGArenaType(bgQueueTypeId);
                if (bgTypeId == GetPlayer().GetBattlegroundTypeId())
                {
                    bg = GetPlayer().GetBattleground();
                    //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
                    //so i must use bg pointer to get that information
                    if (bg && bg.GetArenaType() == arenaType)
                    {
                        BattlefieldStatusActive battlefieldStatus;
                        Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), arenaType);
                        SendPacket(battlefieldStatus);
                        continue;
                    }
                }

                //we are sending update to player about queue - he can be invited there!
                //get GroupQueueInfo for queue status
                BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                GroupQueueInfo    ginfo;
                if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo))
                {
                    continue;
                }

                if (ginfo.IsInvitedToBGInstanceGUID != 0)
                {
                    bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
                    if (!bg)
                    {
                        continue;
                    }

                    BattlefieldStatusNeedConfirmation battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusNeedConfirmation(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), Time.GetMSTimeDiff(Time.GetMSTime(), ginfo.RemoveInviteTime), arenaType);
                    SendPacket(battlefieldStatus);
                }
                else
                {
                    bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId);
                    if (!bg)
                    {
                        continue;
                    }

                    // expected bracket entry
                    PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());
                    if (bracketEntry == null)
                    {
                        continue;
                    }

                    uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
                    BattlefieldStatusQueued battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), avgTime, arenaType, ginfo.Players.Count > 1);
                    SendPacket(battlefieldStatus);
                }
            }
        }