public void Update() { for (int i = 0; i < listTankEnemy.Count; i++) { listTankEnemy[i].Update(); } for (int i = 0; i < listBullet.Count; i++) { listBullet[i].Update(); } if (StateOfLevel != StateOfLevel.GameOver) { tankPlayer.Update(); } else if (intervalGameOver == SizeGame.HeighWindowGame / 2) { BattleCity.StateOfGame = StateOfGame.GameOver; } else if (intervalGameOver == SizeGame.HeighWindowGame) { listEagle.Add(imgGameOver); intervalGameOver--; } else { imgGameOver.Update(); intervalGameOver--; } if (dictionaryObjGame[KeyObjGame.TankEnemy].Count < 3 && countEnemy < 20) { AddEnemy(); } }