示例#1
0
        private IEnumerator SpawnCore(float progress)
        {
            _enemyNumber = Number;

            var enemySequence = CreateEnemySequence(progress);

            for (int i = 0; i < Number; i++)
            {
                yield return(new WaitForSeconds(2f));

                var placeholder = (GameObject)Instantiate(TankPlaceholder, EnemySpawnPoints[i % EnemySpawnPoints.Length].position, EnemySpawnPoints[i % EnemySpawnPoints.Length].rotation);
                NetworkServer.Spawn(placeholder);

                yield return(new WaitForSeconds(1f));

                Destroy(placeholder);

                var enemy = SpawnHelper.Spawn(EnemyPrefabs[enemySequence[i]], EnemySpawnPoints[i % EnemySpawnPoints.Length], transform);
                NetworkServer.Spawn(enemy);

                _spawnedEnemies[i] = enemy;

                var tankLife = enemy.GetComponent <TankLife>();
                tankLife.Destroyed += OnEnemyDestroyed;

                if (_suspended)
                {
                    SuspendEnemy(enemy);
                }
            }
        }
示例#2
0
        private IEnumerator SpawnPlayer(int playerIndex)
        {
            if (_lifeNumbers[playerIndex] <= 0)
            {
                yield break;
            }

            var placeholder = (GameObject)Instantiate(TankPlaceholder, PlayerDatas[playerIndex].SpawnPoint.position, PlayerDatas[playerIndex].SpawnPoint.rotation);

            NetworkServer.Spawn(placeholder);

            yield return(new WaitForSeconds(1f));

            Destroy(placeholder);

            var player           = SpawnHelper.Spawn(Player, PlayerDatas[playerIndex].SpawnPoint, transform);
            var playerController = player.GetComponent <PlayerController>();

            playerController.ApplyPlayerInfo(PlayerInfo.PlayerInfos[playerIndex]);
            NetworkServer.SpawnWithClientAuthority(player, PlayerInfo.PlayerInfos[playerIndex].connectionToClient);

            _spawnedPlayers[playerIndex] = player;

            var tankLife = player.GetComponent <TankLife>();

            tankLife.Destroyed += (position) => OnPlayerDestroyed(playerIndex);

            var tankEmitter = player.GetComponent <TankEmitter>();

            tankEmitter.BulletPower = _powers[playerIndex];
            tankEmitter.BulletHit  += () => OnBulletHit(playerIndex);

            var cameraSwitcher = player.GetComponent <CameraSwitcher>();

            cameraSwitcher.CameraSwitched += (switchedCamera) => OnCameraSwitched(playerIndex, switchedCamera);

            var toolCollector = player.GetComponent <TankPlayerToolCollector>();

            toolCollector.AntitankGrenadeCollected += () => OnAntitankGrenadeCollected(playerIndex);
            toolCollector.ClockCollected           += OnClockCollected;
            toolCollector.HelmetCollected          += () => OnHelmetCollected(playerIndex);
            toolCollector.LifeCollected            += () => OnLifeCollected(playerIndex);
            toolCollector.PowerCollected           += () => OnPowerCollected(playerIndex);
            toolCollector.SpadeCollected           += OnSpadeCollected;
        }
示例#3
0
 public void Clear()
 {
     SpawnHelper.ClearAll(transform);
 }