void PlayBonusSpinAnim() { bonusSpin.enabled = true; bonusSpin.transform.localScale = Vector3.zero; bonusSpin.color = new Color(bonusSpin.color.r, bonusSpin.color.g, bonusSpin.color.b, 0f); Sequence spinAnim = DOTween.Sequence(); spinAnim.Append(bonusSpin.transform.DOScale(1f, 0.3f) .SetEase(Ease.OutCubic)); spinAnim.Join(bonusSpin.DOFade(1f, 0.3f)); spinAnim.AppendInterval(0.7f); spinAnim.Append(bonusSpin.transform.DOScale(1.5f, 0.3f) .SetEase(Ease.OutCubic).OnStart(ShowWinTable)); spinAnim.Join(bonusSpin.DOFade(0f, 0.3f)); spinAnim.Play(); }