示例#1
0
        private void Awake()
        {
            playerDeathEventChannel = Finder.PlayerDeathEventChannel;
            scoreEventChannel       = Finder.ScoreEventChannel;

            score = 0;
        }
示例#2
0
 private void Awake()
 {
     playerSensor      = GetComponentInChildren <PlayerSensor>();
     translateMover    = GetComponent <TranslateMover>();
     gameController    = Finder.GameController;
     scoreEventChannel = Finder.ScoreEventChannel;
 }
示例#3
0
 private void Awake() //Called when component is created (OnCeate)
 {
     gameController    = Finder.GameController;
     mover             = GetComponent <TranslateMover>();
     scoreEventChannel = Finder.ScoreEventChannel;
     playerSensor      = GetComponentInChildren <PlayerSensor>();
 }
示例#4
0
 private void Awake()
 {
     scoreEventChannel = Finder.ScoreEventChannel;
     audioSource       = gameObject.AddComponent <AudioSource>();
 }