void ICmpUpdatable.OnUpdate() { if (DualityApp.Keyboard.KeyHit(Key.Enter)) { Scene.SwitchTo(this.gameScene); } }
void ICmpUpdatable.OnUpdate() { if (this.player == null) { return; } this.fadeValue += (this.targetFade - this.fadeValue) * 0.01f * Time.TimeMult; this.memoryFade -= 0.25f * Time.SPFMult * Time.TimeMult; if (this.player.GameOver) { this.targetFade = 0.0f; this.targetFadeColor = ColorRgba.Black; if (this.fadeValue <= 0.005f) { Scene.SwitchTo(this.player.LoseScene); } } else if (this.player.GameWon) { this.targetFade = 0.0f; this.targetFadeColor = ColorRgba.White; if (this.fadeValue <= 0.005f) { Scene.SwitchTo(this.player.WinScene); } } }
public void OnUpdate() { if (DualityApp.Mouse.ButtonHit(MouseButton.Left) || DualityApp.Keyboard.KeyHit(Key.Enter)) { Scene.SwitchTo(this.GameScene); } }
public void OnUpdate() { this.enemySpawnTimer -= Time.TimeMult * Time.SPFMult; if (this.enemySpawnTimer <= 0.0f) { this.enemySpawnTimer += this.enemySpawnDelay * MathF.Rnd.NextFloat(0.75f, 1.0f); this.SpawnEnemy(); } // Make some eerie space music if (this.backgroundMusic != null && this.playingMusic == null || this.playingMusic.Disposed) { this.playingMusic = DualityApp.Sound.PlaySound(this.backgroundMusic); this.playingMusic.Looped = true; } // Add points for each second we managed to survive if (!this.gameOver) { this.pointTimer += Time.TimeMult * Time.SPFMult; if (this.pointTimer >= 1.0f) { this.pointTimer -= 1.0f; this.points += 100; } } // Check for the Losing Condition Planet planet = this.GameObj.ParentScene.FindComponent <Planet>(); if (planet != null) { if (!this.gameOver && planet.DetectionCounter >= planet.MaxDetectionCounter) { DualityApp.Sound.PlaySound(this.loseSound); this.gameOver = true; } } // Go back to to the title screen if gameover if (this.gameOver) { if (DualityApp.Mouse.ButtonHit(MouseButton.Left) || DualityApp.Keyboard.KeyHit(Key.Enter)) { if (this.playingMusic != null) { this.playingMusic.FadeOut(0.1f); } Scene.Current.DisposeLater(); Scene.SwitchTo(this.titleScene); } } }