示例#1
0
 public override void Move()
 {
     // Shot
     TryShot();
     // Move
     if (GameSystem._Instance._moveInputArea.IsTouching())
     {
         MoveByTouch();
     }
     else
     {
         MoveByKey();
     }
     // Check Hit
     if (IsHit(GameSystem._Instance._Bullets) != null || IsHit(GameSystem._Instance._Enemys) != null)
     {
         _alive = false;
         GameSystem._Instance.SetGameOver();
         PlayerCrash playerCrash = GameSystem._Instance.CreatePlayer <PlayerCrash>();
         playerCrash.Init(PlayName.effect_crack, _X, _Y, _angle);
     }
 }
示例#2
0
        public override void Move()
        {
            TryShot();

            // 따라잡기가 아닌 프레임에서만 입력 적용
            if (!GameSystem._Instance._FrameByOver)
            {
                if (GameSystem._Instance._MoveInputArea.IsTouching())
                {
                    MoveByTouch();
                }
                else
                {
                    MoveByKey();
                }
            }

            // 탄, 적기와 충돌 체크
            if (IsHit(GameSystem._Instance._Bullets) != null || IsHit(GameSystem._Instance._Enemys) != null)
            {
                if (!GameSystem._Instance.IsPlayerInvincible())
                {
                    _alive = false;

                    // 게임에 알림
                    GameSystem._Instance.OnPlayerDied();

                    // 충돌 표시용 플레이어기 생성
                    GameSystem._Instance.PlaySoundEffect("PlayerExplosion");
                    PlayerCrash playerCrash = GameSystem._Instance.CreatePlayer <PlayerCrash>();
                    playerCrash.Init("Common/Player_Crash", _X, _Y, _angle);
                }
//                 else
//                 {
//                     Debug.Log("Player Crashed!");
//                 }
            }
        }