public LevelBuilder() { Dimensions = new Vector2(60, 60); ObstacleGenerator = new ObstacleGenerator(Dimensions); SpawnerGenerator = new SpawnerGenerator(Dimensions); OpponentsCreator = new OpponentsCreator(); BulletGenerator = new BulletGenerator(); }
public void CreateEnemies(List <AI.NeuralNetwork> neuralNetworks) { OpponentsCreator.CreateOpponents(enemies, SpawnerGenerator, neuralNetworks); }
public void CreateEnemies() { OpponentsCreator.CreateOpponents(enemies, SpawnerGenerator); }