示例#1
0
        public void AimimgBullet(Mover mover, string shape, float speed)
        {
            Bullet b = GameSystem._Instance.CreateBullet <Bullet>();

            b.Init(shape, mover._X, mover._Y, GetPlayerAngle(mover), 0.0f, speed, 0.0f);
        }
示例#2
0
 /// <summary>
 /// 지정한 무버로부터 플레이어로 향하는 각도 구하기
 /// </summary>
 /// <param name="startMover"></param>
 /// <returns></returns>
 public float GetPlayerAngle(Mover startMover)
 {
     return(GetPlayerAngle(startMover._X, startMover._Y));
 }
示例#3
0
 public void CircleBullet(Mover mover, string shape, float angle, float speed, int count, bool halfAngleOffset)
 {
     CircleBullet(mover._X, mover._Y, shape, angle, speed, 0.0f, count, halfAngleOffset);
 }