示例#1
0
 public static void _update(object MyObject, EventArgs eventArgs)
 {
     if (!die)
     {
         if (Inventory.inv)
         {
             l_hp.Text     = "Здоровье: " + (int)character_hp;
             l_hp_max.Text = "Максимальное здоровье: " + hp_max;
             l_lvl.Text    = "Уровень: " + lvl;
             l_str.Text    = "Сила: " + str;
             l_spd.Text    = "Скорость: " + (int)spd;
             l_dmg.Text    = "Урон: " + char_dmg;
             Inventory._itemText();
         }
         if (MiniGame.minigame)
         {
             MiniGame.l_char_health.Text  = "Здоровье: " + (int)Save.s_character_hp;
             MiniGame.l_enemy_health.Text = "Здоровье: " + (int)Save.s_e_hp[MiniGame.e_count];
             MiniGame.l_shield.Text       = "Щит: " + (int)MiniGame.shield;
             MiniGame._destroyTiles();
         }
         if (MiniGame.minigame || Interface.p_game)
         {
             _dead();
             _eDie();
             _lvl();
         }
         if (Interface.p_game && !pause)
         {
             l_hp.Text    = "Здоровье: " + (int)character_hp;
             l_exp.Text   = "Опыт: " + (int)exp;
             l_exp_n.Text = "Осталось опыта для получения уровня: " + (int)(exp_n - exp);
             _CheckBorders();
             _nullCollision();
             for (int i = 0; i < e_count; i++)
             {
                 _Collision(i);
                 _CheckBordersEnemy(i);
             }
             if (M_counter >= M_m_counter)
             {
                 if (!e_cmove)
                 {
                     //_enemyMove();
                     _enemyMovesm();
                 }
                 M_counter = 0;
             }
             else
             {
                 M_counter++;
             }
             //_lvl();
             _fruitEat();
             Locations._notMove();
             //if (Locations.numhow_right == 3)
             //    Locations.Castle();
         }
     }
 }
示例#2
0
        public static void Scenes(string s_name)
        {
            switch (s_name)
            {
            case "s_menu":
                p_game = false;
                f.Controls.Clear();
                newLabel("Menu", 370, 20, Color.Black, 14, "l_menu");
                if (Save.save)
                {
                    newButton(150, 75, "Continue", 325, 60, "b_continue");
                    newButton(150, 75, "Play", 325, 160, "b_play");
                    newButton(150, 75, "Options", 325, 260, "b_options");
                    newButton(150, 75, "Exit", 325, 360, "b_exit");
                }
                else
                {
                    newButton(150, 75, "Play", 325, 60, "b_play");
                    newButton(150, 75, "Options", 325, 160, "b_options");
                    newButton(150, 75, "Exit", 325, 260, "b_exit");
                }
                break;

            case "s_options":
                f.Controls.Clear();
                newLabel("Not working", 335, 300, Color.Black, 16, "l_nowork");
                newButton(100, 50, "Back", 25, 20, "b_back");
                break;

            case "s_play":
                p_game    = true;
                Save.save = false;
                Engine.InGame();
                break;

            case "s_cplay":
                p_game = true;
                Engine.InGame();
                break;

            case "s_interface":
                Engine.l_hp           = new Label();
                Engine.l_hp.Text      = "Здоровье: " + Engine.character_hp;
                Engine.l_hp.AutoSize  = true;
                Engine.l_hp.Location  = new Point(10, 10);
                Engine.l_hp.Font      = new Font("Arial", 10f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_hp.BackColor = Color.Snow;
                f.Controls.Add(Engine.l_hp);
                Engine.l_exp           = new Label();
                Engine.l_exp.Text      = "Опыт: " + (int)Engine.exp;
                Engine.l_exp.AutoSize  = true;
                Engine.l_exp.Location  = new Point(130, 10);
                Engine.l_exp.Font      = new Font("Arial", 10f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_exp.BackColor = Color.Snow;
                f.Controls.Add(Engine.l_exp);
                Engine.l_exp_n           = new Label();
                Engine.l_exp_n.Text      = "Осталось опыта для получения уровня: " + (int)(Engine.exp_n - Engine.exp);
                Engine.l_exp_n.AutoSize  = true;
                Engine.l_exp_n.Location  = new Point(230, 10);
                Engine.l_exp_n.Font      = new Font("Arial", 10f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_exp_n.BackColor = Color.Snow;
                f.Controls.Add(Engine.l_exp_n);
                Engine.l_lvl           = new Label();
                Engine.l_lvl.Text      = "Уровень: " + Engine.lvl;
                Engine.l_lvl.AutoSize  = true;
                Engine.l_lvl.Location  = new Point(560, 10);
                Engine.l_lvl.Font      = new Font("Arial", 10f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_lvl.BackColor = Color.Snow;
                f.Controls.Add(Engine.l_lvl);
                // Char_panel
                character_panel           = new PictureBox();
                character_panel.Location  = new Point(0, 0);
                character_panel.Size      = new Size(Engine._width, 40);
                character_panel.BackColor = Color.Snow;
                f.Controls.Add(character_panel);
                //Entry
                //Right
                Engine.entry[0]           = new PictureBox();
                Engine.entry[0].BackColor = Color.Transparent;
                Engine.entry[0].Location  = new Point(0, Engine._height / 2 - 20);
                Engine.entry[0].Size      = new Size(4, 40);
                f.Controls.Add(Engine.entry[0]);
                //Left
                Engine.entry[1]           = new PictureBox();
                Engine.entry[1].BackColor = Color.Transparent;
                Engine.entry[1].Location  = new Point(Engine._width - 18, Engine._height / 2 - 20);
                Engine.entry[1].Size      = new Size(4, 40);
                f.Controls.Add(Engine.entry[1]);
                //Up
                Engine.entry[2]           = new PictureBox();
                Engine.entry[2].BackColor = Color.Transparent;
                Engine.entry[2].Location  = new Point((Engine._width - 18) / 2 - 20, 40);
                Engine.entry[2].Size      = new Size(40, 4);
                f.Controls.Add(Engine.entry[2]);
                //Down
                Engine.entry[3]           = new PictureBox();
                Engine.entry[3].BackColor = Color.Transparent;
                Engine.entry[3].Location  = new Point((Engine._width - 18) / 2 - 20, Engine._height - 41);
                Engine.entry[3].Size      = new Size(40, 4);
                f.Controls.Add(Engine.entry[3]);
                break;

            case "s_inventory":
                f.BackColor = Color.YellowGreen;
                // Horizontal
                for (int i = 0; i <= 15; i++)
                {
                    PictureBox pic = new PictureBox();
                    pic.BackColor = Color.Black;
                    pic.Location  = new Point(0, 30 * i);
                    pic.Size      = new Size(Engine._width - 200, 1);
                    f.Controls.Add(pic);
                }
                // Vertical
                for (int i = 0; i <= 20; i++)
                {
                    PictureBox pic = new PictureBox();
                    pic.BackColor = Color.Black;
                    pic.Location  = new Point(30 * i, 0);
                    pic.Size      = new Size(1, Engine._width - 349);
                    f.Controls.Add(pic);
                }
                Inventory._Items();
                Inventory.cursor           = new PictureBox();
                Inventory.cursor.BackColor = Color.Black;
                Inventory.cursor.Location  = new Point(0, 0);
                Inventory.cursor.Size      = new Size(30, 30);
                f.Controls.Add(Inventory.cursor);
                //HP, HP_max, lvl, str, spd, damage
                Engine.l_hp           = new Label();
                Engine.l_hp.Text      = "Здоровье: " + Engine.character_hp;
                Engine.l_hp.AutoSize  = true;
                Engine.l_hp.Location  = new Point(640, 10);
                Engine.l_hp.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_hp.BackColor = Color.Transparent;
                f.Controls.Add(Engine.l_hp);
                Engine.l_hp_max           = new Label();
                Engine.l_hp_max.Text      = "Максимальное здоровье: " + Engine.hp_max;
                Engine.l_hp_max.AutoSize  = true;
                Engine.l_hp_max.Location  = new Point(610, 30);
                Engine.l_hp_max.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_hp_max.BackColor = Color.Transparent;
                f.Controls.Add(Engine.l_hp_max);
                Engine.l_lvl           = new Label();
                Engine.l_lvl.Text      = "Уровень: " + Engine.lvl;
                Engine.l_lvl.AutoSize  = true;
                Engine.l_lvl.Location  = new Point(640, 50);
                Engine.l_lvl.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_lvl.BackColor = Color.Transparent;
                f.Controls.Add(Engine.l_lvl);
                Engine.l_str           = new Label();
                Engine.l_str.Text      = "Сила: " + Engine.str;
                Engine.l_str.AutoSize  = true;
                Engine.l_str.Location  = new Point(640, 70);
                Engine.l_str.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_str.BackColor = Color.Transparent;
                f.Controls.Add(Engine.l_str);
                Engine.l_spd           = new Label();
                Engine.l_spd.Text      = "Скорость: " + (int)Engine.spd;
                Engine.l_spd.AutoSize  = true;
                Engine.l_spd.Location  = new Point(640, 90);
                Engine.l_spd.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_spd.BackColor = Color.Transparent;
                f.Controls.Add(Engine.l_spd);
                Engine.l_dmg           = new Label();
                Engine.l_dmg.Text      = "Урон: " + Engine.char_dmg;
                Engine.l_dmg.AutoSize  = true;
                Engine.l_dmg.Location  = new Point(640, 110);
                Engine.l_dmg.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Engine.l_dmg.BackColor = Color.Transparent;
                f.Controls.Add(Engine.l_dmg);
                Inventory.l_text           = new Label();
                Inventory.l_text.AutoSize  = true;
                Inventory.l_text.Location  = new Point(0, 450);
                Inventory.l_text.Font      = new Font("Arial", 9f, FontStyle.Bold, GraphicsUnit.Point, ((byte)(204)));
                Inventory.l_text.BackColor = Color.Transparent;
                f.Controls.Add(Inventory.l_text);
                break;

            case "s_minigame":
                MiniGame.minigame = true;
                p_game            = false;
                MiniGame._miniGame();
                break;
            }
        }