/// <summary>
        /// 修改玩家动物为解锁状态
        /// </summary>
        /// <param name="id">动物ID</param>
        public void SetPlayerAnimalDataStayOpen(int id)
        {
            LittleAnimal littleAnimal = getPlayerAnimalCell(id);

            littleAnimal.animalState = AnimalState.StayOpen;
        }