public static InTransitionStateController Register() { InTransitionStateController retV = new InTransitionStateController(); StateController.Register(GameState.InTransition, retV, true); return(retV); }
void StatesInit() { PreProcessStateController.Register(); InitStateController.Register(); LoginStateController.Register(); NoticeStateController.Register(); MainMenuStateController.Register(); PreBattleStateController.Register(); BattleStateController.Register(); PostBattleStateController.Register(); InTransitionStateController.Register(); CriticalErrorStateController.Register(); ExitFinalizeStateController.Register(); }
public static InTransitionStateController Register() { InTransitionStateController retV = new InTransitionStateController (); StateController.Register (GameState.InTransition, retV, true); return retV; }