/// <summary> /// Векторные вычисления /// </summary> protected override void VectorCalculating() { enemyTemp = GameObjectsTransformFinder.IsEnemyIntoTarget(transform); if (enemyTemp != null && enemyTemp.GetComponent <EnemyAbstract>().IsAlive) { if (enemyTemp.GetComponent <EnemyAbstract>(). EnemyDamage(_parentObject.GetComponent <PlayerAbstract>().gameObject, _parentObject.GetComponent <PlayerAbstract>().PlayerType, _dmgBullet, 1) != 0 && _countOfPenetrations > 0) { //Debug.Log("Снижено"); _countOfPenetrations--; } else { if (_isClustered) { _cluster.transform.position = transform.position; CmdInstantiate(_cluster); Destroy(gameObject); } else { Destroy(gameObject); } } } }
/// <summary> /// Векторные вычисления /// </summary> protected virtual void VectorCalculating() { enemyTemp = GameObjectsTransformFinder.IsEnemyIntoTarget(transform); if (enemyTemp != null && enemyTemp.GetComponent <EnemyAbstract>().IsAlive) { enemyTemp.GetComponent <EnemyAbstract>() .EnemyDamage(_parentObject.GetComponent <PlayerAbstract>() .gameObject, _parentObject.GetComponent <PlayerAbstract>().PlayerType, _dmgForCluster, 1); Destroy(gameObject); } }
/// <summary> /// Проверяем, столкнулся ли враг с башней /// </summary> /// <param name="collision"></param> private void FixedUpdate() { if (!isServer) { return; } enemyIntoTower = GameObjectsTransformFinder.IsEnemyIntoTarget(); if (enemyIntoTower != null) { HpTower -= 1; Timing.RunCoroutine(RedColorHp()); enemyIntoTower.GetComponent <EnemyAbstract>().CmdDead(); } }
/// <summary> /// Векторные вычисления /// </summary> protected override void VectorCalculating() { enemyTemp = GameObjectsTransformFinder.IsEnemyIntoTarget(transform); if (enemyTemp != null) { if (_can) { CmdBurner(_burningTime); } else if (enemyTemp.GetComponent <EnemyAbstract>().IsAlive) { enemyTemp.GetComponent <EnemyAbstract>(). EnemyDamageSafe(playerHelperInstance, typeUnit, _dmgPerSec, 2); } } }
/// <summary> /// Векторные вычисления /// </summary> protected override void VectorCalculating() { enemyTemp = GameObjectsTransformFinder.IsEnemyIntoTarget(transform); if (enemyTemp != null && enemyTemp.GetComponent <EnemyAbstract>().IsAlive) { enemyTemp.GetComponent <EnemyAbstract>() .EnemyDamage(_parentObject.GetComponent <PlayerAbstract>().gameObject, _parentObject.GetComponent <PlayerAbstract>().PlayerType, rnd.Next(_damage - (_damage / 3), _damage + (_damage / 3)), 1); if (_isClustered) { Destroy(gameObject); CmdInstantiate(); } else { Destroy(gameObject); } _parentObject.GetComponent <LiteStaticTurrel>().MineCounter--; } }