public void Should_KillPlayerIfOutsideOfSafeZone() { var testGame = new GameModel(100, 100, 0, 1); var testForm = new SurvivalModeForm(testGame); var player = testGame.Players.First(); for (int i = 0; i < 100; i++) { testGame.ShrinkSafeZone(); testGame.CheckSafeZone(); } Assert.AreEqual(false, player.IsAlive); }