示例#1
0
        protected override void Init()
        {
            canGo           = false;
            sunAndMoonImage = GetChildImage("sunAndMoonImage");
            timeText        = GetChildText("timeText");
            settingBtn      = GetChildButton("SettingBtn");
            EventTriggerListener.Get(settingBtn.gameObject).onClick = onClick;
            viewTimesButton = GetChildButton("viewTimesButton");
            EventTriggerListener.Get(viewTimesButton.gameObject).onClick = onClick;
            enemyInfoBtn = GetChildButton("EnemyInfoBtn");
            EventTriggerListener.Get(enemyInfoBtn.gameObject).onClick = onClick;
            backToCityBtn = GetChildButton("BackToCityBtn");
            EventTriggerListener.Get(backToCityBtn.gameObject).onClick = onClick;
            enemyInfoRedPointImage = GetChildImage("EnemyInfoRedPointImage");
            timeNames          = Statics.GetTimeNames();
            _currentTimeIndex  = -1;
            lastTimeIndex      = _currentTimeIndex;
            currentAngle       = 0;
            oldAngle           = -1;
            angleRotateDate    = DateTime.Now;
            angleRotateTimeout = 1f;             //20秒旋转1度
//			resetTimeIndex();
            instance = this;
            refreshRedPointView();
        }
示例#2
0
        /// <summary>
        /// 记录进入的区域大地图
        /// </summary>
        /// <param name="areaName">Area name.</param>
        public void CheckEnterArea(string areaName)
        {
            db = OpenDb();
            SqliteDataReader sqReader = db.ExecuteQuery("select Id from EnterAreaTable where AreaName = '" + areaName + "' and BelongToRoleId = '" + currentRoleId + "'");

            if (!sqReader.HasRows)
            {
                db.ExecuteQuery("insert into EnterAreaTable (AreaName, BelongToRoleId) values('" + areaName + "', '" + currentRoleId + "')");
                FramePanelCtrl.MakeSetEnemyInfoRedPointFlag(true);
            }
            db.CloseSqlConnection();
        }
示例#3
0
        /// <summary>
        /// 用户相关消息
        /// </summary>
        public static void UserNotifyInit()
        {
            Messenger.AddListener <System.Action <UserData> >(NotifyTypes.CallUserData, (callback) => {
                callUserDataCallback = callback;
                DbManager.Instance.CallUserData();
            });

            Messenger.AddListener <System.Action <UserData> >(NotifyTypes.UpdateUserData, (callback) => {
                if (UserModel.CurrentUserData != null)
                {
                    callUserDataCallback = callback;
                    DbManager.Instance.UpdateUserData(JsonManager.GetInstance().SerializeObjectDealVector(UserModel.CurrentUserData));
                }
            });

            Messenger.AddListener <JObject>(NotifyTypes.CallUserDataEcho, (obj) => {
                if (callUserDataCallback != null)
                {
                    JArray data = (JArray)obj["data"];
                    UserModel.CurrentUserData              = JsonManager.GetInstance().DeserializeObject <UserData>(data[1].ToString());
                    UserModel.CurrentUserData.Id           = data[0].ToString();
                    UserModel.CurrentUserData.AreaFood.Num = (int)data[2];
                    UserModel.CurrentUserData.TimeAngle    = (float)data[3];
                    UserModel.CurrentUserData.TimeTicks    = (long)data[4];
                    FramePanelCtrl.TimePlay(UserModel.CurrentUserData.TimeAngle, UserModel.CurrentUserData.TimeTicks);                     //初始化时辰时间戳
                    callUserDataCallback(UserModel.CurrentUserData);
                    callUserDataCallback = null;
                }
            });

            Messenger.AddListener <string, Vector2, System.Action <UserData> >(NotifyTypes.UpdateUserDataAreaInfo, (areaName, pos, callback) => {
                if (UserModel.CurrentUserData != null)
                {
                    UserModel.CurrentUserData.PositionStatu        = UserPositionStatusType.InArea;
                    UserModel.CurrentUserData.CurrentAreaSceneName = areaName;
                    UserModel.CurrentUserData.CurrentAreaX         = (int)pos.x;
                    UserModel.CurrentUserData.CurrentAreaY         = (int)pos.y;
                    Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.UpdateUserData, callback);
                }
            });

            Messenger.AddListener <string>(NotifyTypes.UpdateUserDataCityInfo, (cityId) => {
                if (UserModel.CurrentUserData != null)
                {
                    SceneData scene = JsonManager.GetInstance().GetMapping <SceneData>("Scenes", cityId);
                    //战斗据点场景不缓存
                    if (!scene.IsJustFightScene)
                    {
                        UserModel.CurrentUserData.PositionStatu      = UserPositionStatusType.InCity;
                        UserModel.CurrentUserData.CurrentCitySceneId = cityId;
                    }
                }
            });

            Messenger.AddListener <string, Vector2, System.Action <UserData> >(NotifyTypes.UpdateUserDataAreaPos, (areaName, pos, callback) => {
                if (UserModel.CurrentUserData != null)
                {
                    UserModel.CurrentUserData.CurrentAreaSceneName = areaName;
                    UserModel.CurrentUserData.CurrentAreaX         = (int)pos.x;
                    UserModel.CurrentUserData.CurrentAreaY         = (int)pos.y;
                    Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.UpdateUserData, callback);
                }
            });

            Messenger.AddListener(NotifyTypes.PlayBgm, () => {
                if (UserModel.CurrentUserData != null)
                {
                    switch (UserModel.CurrentUserData.PositionStatu)
                    {
                    case UserPositionStatusType.InArea:
                        if (AreaModel.AreaMainScript)
                        {
                            AreaModel.AreaMainScript.PlayBgm();
                        }
                        break;

                    case UserPositionStatusType.InCity:
                        CityScenePanelCtrl.MakePlayBgm();
                        break;

                    default:
                        break;
                    }
                }
            });

            Messenger.AddListener(NotifyTypes.EnterGame, () => {
                DbManager.Instance.ResetTasks();                 //初始化任务
                if (DbManager.Instance.GetRecordNum() > 0)
                {
//					MainPanelCtrl.Hide();
//					RecordListPanelCtrl.Hide();
//					SettingPanelCtrl.Hide();
                    UIModel.CloseAllWindows();
                    Messenger.Broadcast <bool>(NotifyTypes.CallRoleInfoPanelData, false);
                    Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.CallUserData, (userData) => {
                        Messenger.Broadcast <string>(NotifyTypes.GoToScene, userData.CurrentAreaSceneName);
                    });
                }
                else
                {
                    Messenger.Broadcast <string>(NotifyTypes.ShowCreateHostRolePanel, "role_0");                    //第一个角色创建
                }
            });

            Messenger.AddListener <string>(NotifyTypes.ShowCreateHostRolePanel, (id) => {
//				MainPanelCtrl.Hide();
//				RecordListPanelCtrl.Hide();
//				SettingPanelCtrl.Hide();
                UIModel.CloseAllWindows();
                CreateHostRolePanelCtrl.Show(id);
            });

            Messenger.AddListener <RoleData>(NotifyTypes.CreateHostRole, (role) => {
                PlayerPrefs.SetString("CurrentRoleId", role.Id);                 //记录当前角色存档id
                DbManager.Instance.SetCurrentRoleId(role.Id);
                DbManager.Instance.AddNewRecord(role.Id, role.Name, "{}", System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));

                //创建用户数据
                UserData userData             = new UserData();
                userData.AreaFood             = new ItemData();
                userData.AreaFood.Num         = 0;
                userData.AreaFood.MaxNum      = 30;
                userData.PositionStatu        = UserPositionStatusType.InCity;
                userData.CurrentAreaSceneName = "Area00";
                userData.CurrentCitySceneId   = "00001";
                userData.CurrentAreaX         = 15;
                userData.CurrentAreaY         = 15;
                DbManager.Instance.AddNewUserData(JsonManager.GetInstance().SerializeObjectDealVector(userData), userData.AreaFood.Num, role.Id, System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));

                //创建角色数据
                role.ResourceBookDataIds.Clear();
                if (DbManager.Instance.AddNewRole(role.Id, JsonManager.GetInstance().SerializeObjectDealVector(role), (int)RoleStateType.InTeam, 0, role.HometownCityId, role.Id, System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")))
                {
//					DbManager.Instance.AddNewWeapon(role.ResourceWeaponDataId, role.Id);
//					DbManager.Instance.AddNewWeapon("1");
//					DbManager.Instance.AddNewWeapon("2");
//					DbManager.Instance.AddNewWeapon("3");
                    CreateHostRolePanelCtrl.MakeStoryContinue(role.Name);
                }
            });

            Messenger.AddListener(NotifyTypes.GetRecordListData, () => {
                DbManager.Instance.GetRecordListData();
            });

            Messenger.AddListener <List <JArray> >(NotifyTypes.GetRecordListDataEcho, (data) => {
                RecordListPanelCtrl.Show(data);
            });

            Messenger.AddListener(NotifyTypes.ShowMainPanel, () => {
//				MainPanelCtrl.Hide();
//				RecordListPanelCtrl.Hide();
//				SettingPanelCtrl.Hide();
                UIModel.CloseAllWindows();
                MainPanelCtrl.Show();
            });

            Messenger.AddListener <bool>(NotifyTypes.ShowSettingPanel, (flag) => {
                //战斗时不能打开设置界面
                if (BattleMainPanelCtrl.Ctrl != null)
                {
                    return;
                }
                SettingPanelCtrl.Show(flag);
            });
        }