public void Initialization()
        {
            _weapons = ServiceLocatorMonoBehaviour.GetService <CharacterController>().
                       GetComponentsInChildren <BaseWeaponObject>();

            foreach (var weapon in Weapons)
            {
                weapon.IsVisible = false;
            }

            FlashLight = Object.FindObjectOfType <FlashLightModel>();
            FlashLight.Switch(FlashLightActiveType.Off);
        }
 public void Initialization()
 {
     _flashLightModel = Object.FindObjectOfType <FlashLightModel>();
 }