protected void OnArrived(Message msg) { var _msg = msg as MessageArrived; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; //自己的entity if (_msg.followPath.ownerEntity.entityID != entity.entityID) { return; } //先判断走到起点 if (_msg.followPath.isArrivedEnd && !isArrivedStartOfPath) { isArrivedStartOfPath = true; EntityVisitor.GodownPath(entity, pathOfGotoLittleZoo); return; } if (_msg.followPath.isArrivedEnd && !isArrivedLittleZoo) { LogWarp.Log("到达动物栏,准备走向等待位"); isArrivedLittleZoo = true; entity.stayBuildingID = this.stayBuildingID; entity.stayGroupID = this.stayGroupID; isToEnterLittleZooApply = true; return; } }
public override void Enter(int preStateName) { base.Enter(preStateName); var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorGotoParking.Enter", entity.entityID); DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName); MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, OnArrived); Vector3 startPos = Vector3.zero; if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_Car) { PathManager.GetInstance().GetPathFirstPos(Config.globalConfig.getInstace().ShuttleVisitorLeavePath, ref startPos); entity.position = startPos; EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().ShuttleVisitorLeavePath); return; } PathManager.GetInstance().GetPathFirstPos(Config.globalConfig.getInstace().AdvertVisitorLeavePath, ref startPos); entity.position = startPos; EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().AdvertVisitorLeavePath); }
public override void Enter(int preStateName) { base.Enter(preStateName); var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorGotoGroundParking.Enter", entity.entityID); DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName); MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, OnArrived); #if UNITY_EDITOR if (entity.entityFuncType != (int)EntityFuncType.Visitor_From_GroundParking) { string e = string.Format("{0}这里必须是地面停车场来的游客", entity.entityID); throw new System.Exception(e); } #endif //先走完基路 isFinishedBasePath = false; EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().GroundParkingVistorBasePath); ////构建去地面停车场的路 //List<Vector3> pathList = null; //var pathUnit = GroundParingSpacePathManager.GetInstance().GetPathUnit(entity.groundParkingGroupID, entity.groundParkingIdx); //if (!GroundParingSpacePathManager.IsExist(pathUnit.visitorBackPath)) //{ // pathList = GroundParingSpacePathManager.GenVisitorBackPath(entity.groundParkingGroupID, entity.groundParkingIdx); // GroundParingSpacePathManager.GetInstance().AddPath(GroundParingSpacePathType.VisitorBackPath, pathUnit, pathList, null); //} //pathList = pathUnit.visitorBackPath; //EntityVisitor.GodownPath(entity, pathList); }
protected void OnArrived(Message msg) { var _msg = (MessageArrived)msg; //自己的entity var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (_msg.followPath.ownerEntity.entityID != entity.entityID) { return; } //到达终点, 但场景扩了, 需要继续往前走 if (_msg.followPath.isArrivedEnd && extendSceneTime > 0) { --extendSceneTime; extendPathList.Add(entity.position); extendPathList.Add(entity.position + extendOffset); EntityVisitor.GodownPath(entity, extendPathList); } //单纯的到达终点 if (_msg.followPath.isArrivedEnd) { isToStateVisitorGotoExitGateEntryQueue = true; } }
protected void OnVisitorWhereLeaveFromReply(Message msg) { var _msg = msg as VisitorWhereLeaveFromReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (_msg.entityID != entity.entityID) { return; } //地下走 if (!_msg.isFromGround) { entity.entityFuncType = (int)EntityFuncType.Visitor_From_Car; entity.groundParkingGroupID = Const.Invalid_Int; entity.groundParkingIdx = Const.Invalid_Int; EntityVisitor.GodownPath(entity, pathOfLeaveZoo); return; } //地上走 entity.entityFuncType = (int)EntityFuncType.Visitor_From_GroundParking; entity.groundParkingGroupID = _msg.groupID; entity.groundParkingIdx = _msg.idx; isToStateVisitorGotoGroundParking = true; }
protected void OnVisitorWhereLeaveFromReply(Message msg) { var _msg = msg as VisitorWhereLeaveFromReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (_msg.entityID != entity.entityID) { return; } #if UNITY_EDITOR if (entity.entityFuncType != (int)(EntityFuncType.Visitor_From_GroundParking)) { string e = string.Format("{0} 这里只能是地上游客获得申请回复", entity.entityID); throw new System.Exception(e); } #endif //地下走, 需要构建去地上观察路的路径的反路 if (!_msg.isFromGround) { entity.entityFuncType = (int)EntityFuncType.Visitor_From_Car; entity.groundParkingGroupID = Const.Invalid_Int; entity.groundParkingIdx = Const.Invalid_Int; entity.pathList.Clear(); entity.pathList.Add(entity.position); entity.pathList.AddRange(PathManager.GetInstance().GetPath(Config.globalConfig.getInstace().EntryQueueObservePath, true)); EntityVisitor.GodownPath(entity, entity.pathList); return; } //地上游客地上走 //需要判定当前的位置和分配的位置,如果不一致得先走到分配的位置 var pathUnit = GroundParingSpacePathManager.GetInstance().GetPathUnit(_msg.groupID, _msg.idx); List <Vector3> pathList = null; #if UNITY_EDITOR if (!GroundParingSpacePathManager.IsExist(pathUnit.entryObservePath)) { string e = string.Format("大门排队满了,分配的地面停车场游客居然没有回去的观察路线groupID={0}, idx = {1}", _msg.groupID, _msg.idx); throw new System.Exception(e); } #endif pathList = pathUnit.entryObservePath; entity.pathList.Clear(); entity.pathList.AddRange(pathList); entity.pathList.Reverse(); if (entity.groundParkingGroupID == _msg.groupID && entity.groundParkingIdx == _msg.idx) { EntityVisitor.GodownPath(entity, entity.pathList, true); return; } entity.groundParkingGroupID = _msg.groupID; entity.groundParkingIdx = _msg.idx; entity.pathList.Insert(0, entity.position); EntityVisitor.GodownPath(entity, entity.pathList, true); return; }
protected void OnAddVisitorToEntryQueuePlaceHolderReply(Message msg) { var _msg = msg as AddVisitorToEntryQueuePlaceHolderReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (_msg.entityID != entity.entityID) { return; } //无论成功失败,都有入口ID entity.zooEntryID = _msg.entryID; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 在VisitorGotoZooEntry状态 收到{1}", entity.entityID, msg); if (!_msg.result) { LogWarp.Log("入口所有排队满了, 准备离开, 转离开"); DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 在VisitorGotoZooEntry状态 收到{1}入口所有排队满了, 准备离开, 转离开", entity.entityID, msg); this.isToVisitorStateLeaveZooEntryQueueFull = true; return; } isHold = true; Vector3 endPos = UnityEngine.Vector3.zero; EntityFuncType entityFuncType = (EntityFuncType)(entity.entityFuncType); switch (entityFuncType) { case EntityFuncType.Visitor_From_Ship: entity.pathList.Clear(); entity.pathList.Add(entity.position); endPos = UnityEngine.Vector3.zero; PathManager.GetInstance().GetPathLastPos(_msg.pathName, ref endPos); entity.pathList.Add(endPos); EntityVisitor.GodownPath(entity, entity.pathList); break; case EntityFuncType.Visitor_From_Car: EntityVisitor.GodownPath(entity, _msg.pathName, true); break; case EntityFuncType.Visitor_From_GroundParking: entity.pathList.Clear(); entity.pathList.Add(entity.position); endPos = Vector3.zero; PathManager.GetInstance().GetPathLastPos(_msg.pathName, ref endPos); entity.pathList.Add(endPos); EntityVisitor.GodownPath(entity, entity.pathList, true); break; default: string e = string.Format("没有这种游客类型{0}", entityFuncType); throw new System.Exception(e); } }
public override void Enter(int preStateName) { base.Enter(preStateName); var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorLeaveZooEntryQueueFull.Enter", entity.entityID); DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName); entity.moveSpeed = Config.globalConfig.getInstace().ZooVisitorBackSpeed; MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, this.OnArrived); MessageManager.GetInstance().Regist((int)GameMessageDefine.VisitorWhereLeaveFromReply, this.OnVisitorWhereLeaveFromReply); //走回去的路,广告游客(ship)没有停车场逻辑,地下游客走地下, 地上游客走申请 EntityFuncType entityFuncType = (EntityFuncType)(entity.entityFuncType); switch (entityFuncType) { case EntityFuncType.Visitor_From_Ship: EntityVisitor.GodownPath(entity, PathManager.GetInstance().GetPath( Config.globalConfig.getInstace().AdvertVisitorOut)); break; case EntityFuncType.Visitor_From_Car: //这里没有走申请,得发个消息,让底下停车场数量-1 MessageInt.Send((int)GameMessageDefine.DirectMinusOneUnderParkingNum, entity.entityID); EntityVisitor.GodownReversePath(entity, Config.globalConfig.getInstace().EntryQueueObservePath); break; case EntityFuncType.Visitor_From_GroundParking: VisitorWhereLeaveFromApply.Send(entity.entityID); break; default: string e = string.Format("没有这种游客类型{0}", entityFuncType); throw new System.Exception(e); } //生成愤怒表情 var pool = PoolManager.GetInstance().GetGameObjectPool(9301); expGo = pool.New(); expTrans = expGo.transform; expTrans.position = entity.position; ExpressionScaleAnim(expTrans, Config.globalConfig.getInstace().ExpressionScaleOrg, Config.globalConfig.getInstace().ExpressionScaleMax, Config.globalConfig.getInstace().ExpressionScaleDuration, Config.globalConfig.getInstace().ExpressionDuration); }
public override void Enter(int preStateName) { base.Enter(preStateName); var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorGotoStartOfExitGateEntryPath.Enter", entity.entityID); DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName); isToStateVisitorGotoExitGateEntryQueue = false; extendSceneTime = 0; MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, this.OnArrived); MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastAfterExtendSceneAndModifiedPath, this.OnBroadcastAfterExtendSceneAndModifiedPath); MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastForwardOneStepInExitGateQueue, this.OnBroadcastForwardOneStepInExitGateQueue); var cellBuildUp = Config.buildupConfig.getInstace().getCell(entity.stayBuildingID); entity.pathList.Clear(); Vector3 pos = Vector3.zero; if (PathManager.GetInstance().GetPathLastPos(cellBuildUp.outpath, ref pos)) { entity.pathList.Add(pos); } var cellExitGate = Config.exitgateConfig.getInstace().getCell(entity.ExitGateEntryID); if (cellBuildUp.pathtype == 0) { PathManager.GetInstance().GetPathFirstPos(cellExitGate.positiveexitgate, ref pos); } else { PathManager.GetInstance().GetPathFirstPos(cellExitGate.negativeexitgate, ref pos); } entity.pathList.Add(pos); //LogWarp.LogErrorFormat("littlezoo={0}, outpath={1}, pathtype={2}, positive={3}, negative={4} ", // entity.stayBuildingID, cellBuildUp.outpath, cellBuildUp.pathtype, // cellExitGate.positiveexitgate, cellExitGate.negativeexitgate); EntityVisitor.GodownPath(entity, entity.pathList, true); }
protected void GotoFirstPathOfZoo(EntityVisitor entity) { float zooFirstPosOffset = Config.globalConfig.getInstace().ZooFirstPosOffset; var startPos = entity.position; var midPos = startPos + GlobalDataManager.GetInstance().SceneForward *zooFirstPosOffset; Vector3 endPos = Vector3.zero; bool retCode = PathManager.GetInstance().GetPathFirstPos(Config.globalConfig.getInstace().FirstPathOfZoo, ref endPos); #if UNITY_EDITOR if (!retCode) { string e = string.Format("取{0} 得起点异常", Config.globalConfig.getInstace().FirstPathOfZoo); throw new System.Exception(e); } #endif entity.pathList.Clear(); entity.pathList.Add(startPos); entity.pathList.Add(midPos); entity.pathList.Add(endPos); EntityVisitor.GodownPath(entity, entity.pathList); }
protected void OnVisitorGetRandomLittleZooReply(Message msg) { var _msg = msg as VisitorGetRandomLittleZooReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (entity.entityID != _msg.entityID) { return; } DebugFile.GetInstance().WriteKeyFile(entity.entityID, " {0}", _msg); if (!_msg.result) { DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 申请失败,准备离开", entity.entityID); PrepareLeaveZoo(entity); return; } this.stayBuildingID = _msg.littleZooID; this.stayGroupID = _msg.groupID; DebugFile.GetInstance().WriteKeyFile(entity.entityID, " GetPath {0} -> {1}", entity.stayBuildingID, _msg.littleZooID); this.pathOfGotoLittleZoo = EntityVisitor.GetPath(entity.stayBuildingID, _msg.littleZooID); if (string.IsNullOrEmpty(pathOfGotoLittleZoo)) { string e = string.Format("{0}没有找到路{1} -> {2} !!!!!!!!!!", entity.entityID, entity.stayBuildingID, _msg.littleZooID); throw new System.Exception(e); } //LogWarp.LogFormat("动物栏{0}, 等待位获得成功, 排号{1}, 路径{2}", _msg.littleZooID, _msg.indexInQueue, pathOfGotoLittleZoo); if (this.isArrivedStartOfPath) { EntityVisitor.GodownPath(entity, pathOfGotoLittleZoo); return; } EntityVisitor.GotoStartOfPath(entity, pathOfGotoLittleZoo); }
public override void Enter(int preStateName) { base.Enter(preStateName); var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorLeaveFromZooEntry.Enter", entity.entityID); DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName); isArrivedStartOfPathTo1000 = false; isArrivedEndOfPathTo1000 = false; isToStateVisitorGotoGroundParking = false; var playdata = GlobalDataManager.GetInstance().playerData; entryBuildingID = GlobalDataManager.GetInstance().logicTableGroup.GetSingleBuildingID(playdata.playerZoo.currSceneID, BuildingType.EntryGate); entity.moveSpeed = Config.globalConfig.getInstace().ZooVisitorBackSpeed; MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, OnArrived); MessageManager.GetInstance().Regist((int)GameMessageDefine.VisitorWhereLeaveFromReply, this.OnVisitorWhereLeaveFromReply); pathOfLeaveZoo = Config.globalConfig.getInstace().NaturalVisitorOut_1; //选当前所在位置到1000的路,走过去。 if (entity.stayBuildingID == entryBuildingID) { LogWarp.LogFormat("{0} 刚入口排队结束进入动物后就返回!", entity.entityID); isArrivedStartOfPathTo1000 = true; EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().EntryGoBackPath); return; } pathOfTo1000 = EntityVisitor.GetPath(entity.stayBuildingID, entryBuildingID); if (string.IsNullOrEmpty(pathOfTo1000)) { string e = string.Format("StateVisitorLeaveNonLittleZoo 没找到{0}->{1}的路!!!!", entity.stayBuildingID, 1000); throw new Exception(e); } EntityVisitor.GotoStartOfPath(entity, pathOfTo1000); }
protected void OnArrived(Message msg) { var _msg = (MessageArrived)msg; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; //自己的entity if (_msg.followPath.ownerEntity.entityID != entity.entityID) { return; } if (_msg.followPath.isArrivedEnd && !isFinishedBasePath) { isFinishedBasePath = true; //构建去地面停车场的路 List <Vector3> pathList = null; var pathUnit = GroundParingSpacePathManager.GetInstance().GetPathUnit(entity.groundParkingGroupID, entity.groundParkingIdx); if (!GroundParingSpacePathManager.IsExist(pathUnit.visitorBackPath)) { pathList = GroundParingSpacePathManager.GenVisitorBackPath(entity.groundParkingGroupID, entity.groundParkingIdx); GroundParingSpacePathManager.GetInstance().AddPath(GroundParingSpacePathType.VisitorBackPath, pathUnit, pathList, null); } pathList = pathUnit.visitorBackPath; EntityVisitor.GodownPath(entity, pathList); return; } if (_msg.followPath.isArrivedEnd) { MessageGroundParkingSpace.Send((int)GameMessageDefine.BroadcastLetGroundParingCarLeave, entity.groundParkingGroupID, entity.groundParkingIdx); // 回POOL EntityManager.GetInstance().RemoveFromEntityMovables(entity); } }
protected void OnVisitorGetVisitSeatReply(Message msg) { var _msg = msg as VisitorGetVisitSeatReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (_msg.entityID != entity.entityID) { return; } if (!_msg.result) { isToStateChoseLittleZoo = true; return; } entity.indexInVisitQueue = _msg.idxOfQueue; entity.pathList.Clear(); entity.pathList.Add(entity.position); var buildinPos = LittleZooBuildinPosManager.GetInstance().GetLittleZooBuildinPos(entity.stayBuildingID); Vector3 visitPos = buildinPos.visitPosList[_msg.idxOfQueue]; entity.pathList.Add(visitPos); EntityVisitor.GodownPath(entity, entity.pathList, false); }
protected void GoToOrgPosOfQueue(EntityVisitor entity) { var cellBuildUp = Config.buildupConfig.getInstace().getCell(entity.stayBuildingID); var cellExitGate = Config.exitgateConfig.getInstace().getCell(entity.ExitGateEntryID); entity.pathList.Clear(); if (cellBuildUp.pathtype == 0) { entity.pathList.AddRange(PathManager.GetInstance().GetPath(cellExitGate.positiveexitgate)); } else { entity.pathList.AddRange(PathManager.GetInstance().GetPath(cellExitGate.negativeexitgate)); } finishQueueStep = entity.indexInExitGateEntryQueue; float queuePosX = (float)(cellExitGate.maxnumofperqueue - entity.indexInExitGateEntryQueue); Vector3 queuePos = entity.pathList[entity.pathList.Count - 1]; queuePos.x -= queuePosX; entity.pathList.Add(queuePos); EntityVisitor.GodownPath(entity, entity.pathList); }
protected void OnArrived(Message msg) { var _msg = (MessageArrived)msg; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; //自己的entity if (_msg.followPath.ownerEntity.entityID != entity.entityID) { return; } var entityFuncType = (EntityFuncType)entity.entityFuncType; //到达离开的起点,向1000走 if (_msg.followPath.isArrivedEnd && !isArrivedStartOfPathTo1000) { isArrivedStartOfPathTo1000 = true; EntityVisitor.GodownPath(entity, pathOfTo1000); return; } //向动物园外走(已经走到1000了) if (_msg.followPath.isArrivedEnd && !isArrivedEndOfPathTo1000) { DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 往回走", entity.entityID); isArrivedEndOfPathTo1000 = true; //switch(entityFuncType) //{ // case EntityFuncType.Visitor_From_Ship: // EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().AdvertVisitorLeavePath); // break; // case EntityFuncType.Visitor_From_Car: // EntityVisitor.GodownPath(entity, pathOfLeaveZoo); // break; // case EntityFuncType.Visitor_From_GroundParking: // EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().GroundParkingVistorBasePath); // break; // default: // string e = string.Format("没有这种游客类型{0}", entityFuncType); // throw new System.Exception(e); //} //如果是广告游客直接离开 //非广告游客请求是从地面还是地下走 switch (entityFuncType) { case EntityFuncType.Visitor_From_Ship: EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().AdvertVisitorLeavePath); break; case EntityFuncType.Visitor_From_Car: case EntityFuncType.Visitor_From_GroundParking: VisitorWhereLeaveFromApply.Send(entity.entityID); break; default: string e = string.Format("没有这种游客类型{0}", entityFuncType); throw new System.Exception(e); } return; } if (_msg.followPath.isArrivedEnd) { //LogWarp.Log("结束离开"); //DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 回收", entity.entityID); //EntityManager.GetInstance().RemoveFromEntityMovables(entity); ////通知生成离开的汽车 //if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_Car) //{ // MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo); //} //switch (entityFuncType) //{ // case EntityFuncType.Visitor_From_Car: // //EntityManager.GetInstance().RemoveFromEntityMovables(entity); // ////通知生成离开的汽车 // //MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo); // //break; // case EntityFuncType.Visitor_From_GroundParking: // //转向走向地面停车场 // //isToStateVisitorGotoGroundParking = true; // VisitorWhereLeaveFromApply.Send(entity.entityID); // break; // case EntityFuncType.Visitor_From_Ship: // EntityManager.GetInstance().RemoveFromEntityMovables(entity); // break; // default: // string e = string.Format("没有这种游客类型{0}", entityFuncType); // throw new System.Exception(e); //} //地下游客清除自己,通知生成离开的车 //广告游客清除自己 //地上游客,不可能,是异常 switch (entityFuncType) { case EntityFuncType.Visitor_From_Ship: EntityManager.GetInstance().RemoveFromEntityMovables(entity); break; case EntityFuncType.Visitor_From_Car: DebugFile.GetInstance().WriteKeyFile("FromUnder_", "{0}", entity.entityID); EntityManager.GetInstance().RemoveFromEntityMovables(entity); ////通知生成离开的汽车 MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo); break; default: string e = string.Format("这里不可能出现这种游客类型{0}", entityFuncType); throw new System.Exception(e); } } }
public override void Enter(int preStateName) { //LogWarp.Log("VisitorGotoZooEntry.Enter"); base.Enter(preStateName); isToVisitorStateLeaveZooEntryQueueFull = false; isToVisitorStateEntryQueue = false; //isStartGotoEntry = false; isArrivedObservePos = false; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} VisitorGotoZooEntry.Enter", entity.entityID); DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName); entity.Reset(); DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} Play {1}, {2}, {3}", entity.entityID, Config.globalConfig.getInstace().VisitorWalk, entity.mainGameObject.GetInstanceID(), entity.anim.animation.gameObject.GetInstanceID() ); entity.PlayActionAnim(Config.globalConfig.getInstace().VisitorWalk); MessageManager.GetInstance().Regist((int)GameMessageDefine.AddVisitorToEntryQueuePlaceHolderReply, this.OnAddVisitorToEntryQueuePlaceHolderReply); MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, this.OnArrived); MessageManager.GetInstance().Regist((int)GameMessageDefine.BroadcastForwardOneStepInEntryGateQueue, OnBroadcastForwardOneStepInExitGateQueue); //去观察点 string pathName; EntityFuncType entityFuncType = (EntityFuncType)(entity.entityFuncType); switch (entityFuncType) { case EntityFuncType.Visitor_From_Ship: pathName = Config.globalConfig.getInstace().AdvertVisitorInto_2; EntityVisitor.GodownPath(entity, pathName, true); break; case EntityFuncType.Visitor_From_Car: pathName = Config.globalConfig.getInstace().EntryQueueObservePath; EntityVisitor.GodownPath(entity, pathName, true); break; case EntityFuncType.Visitor_From_GroundParking: //LogWarp.LogErrorFormat("entityID={0} StateVisitorGotoZooEntry groupID={1}, idx={2}", entity.entityID, entity.groundParkingGroupID, entity.groundParkingIdx); var pathUnit = GroundParingSpacePathManager.GetInstance().GetPathUnit(entity.groundParkingGroupID, entity.groundParkingIdx); List <Vector3> pathList = null; if (!GroundParingSpacePathManager.IsExist(pathUnit.entryObservePath)) { pathList = GroundParingSpacePathManager.GenObservePath(entity.groundParkingGroupID, entity.groundParkingIdx); GroundParingSpacePathManager.GetInstance().AddPath(GroundParingSpacePathType.EntryObservePath, pathUnit, pathList, null); } pathList = pathUnit.entryObservePath; entity.pathList.Clear(); entity.pathList.AddRange(pathList); EntityVisitor.GodownPath(entity, entity.pathList, true); ///*新手引导阶段 添加跟随对象 不做步骤调用(仅限于步骤9)*/ if (GlobalData.GlobalDataManager.GetInstance().playerData.playerZoo.isGuide == true) { UIGuidePage uIGuidePage = PageMgr.GetPage <UIGuidePage>(); if (uIGuidePage == null) { string e1 = string.Format("新手引导界面 PageMgr.allPages里 UIGuidePage 为空"); throw new System.Exception(e1); } //LogWarp.LogError("测试: entity.mainGameObject.name " + entity.mainGameObject.name+ " uIGuidePage.procedure= "+ uIGuidePage.procedure); if (uIGuidePage.newBieGuild_step == NewBieGuild.Step_9 && uIGuidePage.number == 0) { uIGuidePage.entity = entity; uIGuidePage.number = 1; } } break; default: string e = string.Format("没有这种游客类型{0}", entityFuncType); throw new System.Exception(e); } }