public void LoadLevel(FileFormats.Levels.LevelFile levelData) { Entities.Clear(); Entities.Add(new Crate(new Vector(600, 330))); Entities.Add(new WeaponCollectable(WeaponType.Shotgun, new Vector(300, 330))); Entities.Add(new ArmorCollectable(new Vector(200, 330))); Entities.Add(new MedpackCollectable(new Vector(240, 330))); LoadCollisionData(levelData); LoadEnemies(levelData.Enemies); InitializePlayer(); }