public override void Render() { if (!LifeController.Destroyed) { Engine.Draw(Renderer.Texture, Transform.Position.X, Transform.Position.Y, Transform.Scale.X, Transform.Scale.Y, Transform.Rotation, Renderer.GetRealWidth() / 2, Renderer.GetRealHeight() / 2); } }
public void Render() { Engine.Debug("TotalCoins:" + Coin.coin); Engine.Draw(backgroundTexture); Engine.Draw(escapeTexture, 50, 700, 0.5f, 0.5f); Engine.Draw(gameOverTexture, 150, 250); }
public void Render() { Engine.Draw(TEXTURE_PATH, 0, 0); foreach (var button in buttons) { button.Render(); } }
private static void Render() { Engine.Clear(); Engine.Draw("Png/Background/Fondo.jpeg"); Engine.Draw("Png/Hud.png", 50, 0); GameManager.Instance.Render(); Engine.Show(); }
public void Render() { Engine.Draw("Textures/Background/SPACE0"); Player.Render(); enemies.Render(); coins.Render(); fuels.Render(); }
public void drawText() { float xOffSet = 0; foreach (Texture texture in charTextures) { Engine.Draw(texture, x + xOffSet, y, scaleX, scaleY, 0, defaultFontWidth / 2, defaultfontHeight / 2); xOffSet += defaultFontWidth - defaultFontWidth * (1 - scaleX); } }
public void Corazon() { float offset = 45; float x = 780; for (int i = 1; i <= VidaManager.Instance.Vida; i++) { Engine.Draw("Texturas\\Vida\\Corazon.png", x, 20); x += offset; } }
public void Render() { Engine.Draw(backgroundTexture); //Engine.Draw(titleTexture, 75, 50, 1f, 1f); foreach (var button in buttons) { button.Render(); } arrow.Render(); }
public void Dibujar() { for (int fila = 0; fila < tiles.GetLength(0); fila++) { for (int col = 0; col < tiles.GetLength(1); col++) { int numeroTile = tiles[fila, col]; if (numeroTile >= 0) { float posX = col * tamañoTile; float posY = fila * tamañoTile; string tex = texturas[numeroTile]; Engine.Draw(tex, posX, posY); } } } }
public void DibujarTiles() { for (int i = 0; i < tilemap.tiles.GetLength(0); i++) { for (int j = 0; j < tilemap.tiles.GetLength(1); j++) { int numeroTile = tilemap.tiles[i, j]; if (numeroTile >= 0) { string texturaTile = tilemap.texturas[numeroTile]; int x = tamañoTile * j; int y = tamañoTile * i; Engine.Draw(texturaTile, x, y); } } } }
public void Render() { Engine.Draw(currentAnimation.CurrentFrame); if (Player != null) { Player.Render(); } for (int i = Bullets.Count - 1; i >= 0; i--) { Bullets[i].Render(); } for (int i = Enemies.Count - 1; i >= 0; i--) { Enemies[i].Render(); } }
public void RenderNextFrame(float x, float y, float angle = 0) { if (loop) { if (Program.GetCurrentTime() / 1000f > lastFrame + speed) { nextFrame++; if (nextFrame >= frames.Count()) { nextFrame = 0; } actualFrame = frames[nextFrame]; lastFrame = Program.GetCurrentTime() / 1000f; } } Engine.Draw(actualFrame, x, y, 1, 1, angle, actualFrame.Width / 2, actualFrame.Height / 2); }
public void Dibujar() { if (estadoActual == Estado.IdleIzq) { Engine.Draw(animIdleIzq.frames[animIdleIzq.actualFrame], x, y, 1, 1, 0f, ancho / 2, alto / 2); } else if (estadoActual == Estado.IdleDer) { Engine.Draw(animIdleDer.frames[animIdleDer.actualFrame], x, y, 1, 1, 0f, ancho / 2, alto / 2); } else if (estadoActual == Estado.CorrerIzq) { Engine.Draw(animCorrerIzq.frames[animCorrerIzq.actualFrame], x, y, 1, 1, 0f, ancho / 2, alto / 2); } else if (estadoActual == Estado.CorrerDer) { Engine.Draw(animCorrerDer.frames[animCorrerDer.actualFrame], x, y, 1, 1, 0f, ancho / 2, alto / 2); } }
static void Draw() { Engine.Clear(); if (actualState == States.MainMenu) { MenuManager.Instance.DrawManager(); } else if (actualState == States.Game) { GameManager.Instance.DrawManager(); } else if (actualState == States.Win) { Engine.Draw("Texturas/Menus/WinMenu.png"); } else if (actualState == States.GameOver) { Engine.Draw("Texturas/Menus/LoseMenu.png"); } Engine.Show(); }
public void Render() { if (hijoDer.ObtenerRaiz() != null) { new Linea(x, y, hijoDer.ObtenerRaiz().x, hijoDer.ObtenerRaiz().y).DibujarLinea(); } if (hijoIzq.ObtenerRaiz() != null) { new Linea(x, y, hijoIzq.ObtenerRaiz().x, hijoIzq.ObtenerRaiz().y).DibujarLinea(); } Engine.Draw("Textures/NodeCircle/001.png", x, y, xscale, yscale); string a; if (info < 10) { a = "0" + info.ToString(); } else { a = info.ToString(); } new Text(a, x + 28, y + 48, 24, 24).drawText(); }
public void Render() { Engine.Draw(renderer.Texture, transform.Position.X, transform.Position.X, transform.Scale.X, transform.Scale.Y, transform.Rotation, renderer.GetRealWidth() / 2, renderer.GetRealHeight() / 2); }
public void Draw() { Engine.Draw(PathImg, PosX, PosY); }
public void Dibujar() { Engine.Draw(texture, posX, posY); }
public void MapNivel2() { Engine.Draw(fondo); tilemap.Dibujar(); }
public void Dibujar() { Engine.Draw("Texturas/Menu/lose.png"); }
public virtual void Draw() { Engine.Draw(PathImg, PosX, PosY, ScaleImg, ScaleImg); }
public void Dibujar() { Engine.Draw("Texturas/Menu/menu.png"); flecha.Dibujar(); }
public void DibujarLinea() { list.ForEach(punto => Engine.Draw("Textures/Pixel.png", punto.x, punto.y)); }
public void Render() { Engine.Draw(backgroundTexture); Engine.Draw(creditsTexture, 75, 100); Engine.Draw(escapeTexture, 50, 700, 0.5f, 0.5f); }
public void Draw() { Engine.Draw(_pathImg, _posX, _posY); }
public void Render() { Engine.Draw("Textures/Scenes/Menu/ArrowIndicator.png", posX, posY, 1f, 1f, 0, 0, 0); }
public override void Render() { Engine.Draw(Renderer.Texture, Transform.Position.X, Transform.Position.Y, Transform.Scale.X, Transform.Scale.Y, 0, Renderer.GetRealWidth() / 2, Renderer.GetRealHeight() / 2); }
public void Draw() { Engine.Draw(PathImg, transform.PosX, transform.PosY, transform.Scale, transform.Scale); }
public void Render() { Engine.Draw(backgroundTexture); Engine.Draw(escapeTexture, 50, 700, 0.5f, 0.5f); Engine.Draw(gameOverTexture, 150, 250); }
public void Render() { Engine.Draw(currentAnimation.CurrentFrame, Position.X, Position.Y, scale, scale, angle, GetOffSetX(), GetOffSetY()); }