示例#1
0
        // DECLARING METHODS: PROJECTILES

        /// <summary>
        /// Shoots a Projectile to the Player's Position
        /// </summary>
        protected void Shoot()
        {
            Vector2f vEnemyShootingDirection = sEntity.Position + new Vector2f(0, 25);

            vEnemyShootingDirection = Utilities.VectorRotation(fAnglecopy / fNumberToCorrect, vEnemyShootingDirection, sEntity.Position);

            pProjectile = new EnemyProjectile(fAngle, sEntity.Position, vEnemyShootingDirection, 1);

            lProjectile.Add(pProjectile);

            SoundManager.PlaySpecificSound(Sounds.Shot);
        }
示例#2
0
        /// <summary>
        /// Reduces Health and Restarts Regenerate Timer of the Player if hit by EnemyProjectile
        /// </summary>
        /// <param name="iProjectile">Projectile that Collision with Player is checked</param>
        /// <param name="Damage">Damage inflicted to the Player if hit</param>
        /// <returns></returns>
        protected bool PlayerProjectileCollision(EnemyProjectile iProjectile, uint Damage)
        {
            Vector2f b = MainMap.GetStartCharacterPosition() + new Vector2f(25, 25);

            if (Utilities.DistanceBetweenVectors(iProjectile.vEntityPosition, b) <= 25)
            {
                Player.ReduceHealth(Damage);
                Player.RestartRegenerateTimer();
                return(true);
            }

            return(false);
        }