public void SelectInAreaViaRasterize(vec2 pos, vec2 size, bool Deselect, bool Selecting, float Player, bool EffectSelection, bool Fake = false) { DataDrawMouse.Using(Assets.SelectCircle_Data, Player, Output: SelectField, Clear: Color.Transparent); if (Selecting) { RectangleQuad.Draw(GraphicsDevice, pos, size); } if (EffectSelection) { SelectUnits(Player, Deselect, Fake); } }
public void SelectAlongLine(vec2 p1, vec2 p2, vec2 size, bool Deselect, bool Selecting, float Player, bool EffectSelection, bool Fake = false) { DataDrawMouse.Using(Assets.SelectCircle_Data, Player, Output: SelectField, Clear: Color.Transparent); if (Selecting) { vec2 shift = CellSpacing.FlipY(); for (int i = 0; i <= 10; i++) { float t = i / 10.0f; var pos = t * p2 + (1 - t) * p1; RectangleQuad.Draw(GraphicsDevice, pos - shift, size); } } if (EffectSelection) { SelectUnits(Player, Deselect, Fake); } }