public static float SmoothLerp(float v1, float v2, float t) { return(FancyLerp(t, new float[] { CoreMath.Lerp(v1, v2, 0), CoreMath.Lerp(v1, v2, 0.5f), CoreMath.Lerp(v1, v2, 0.75f), CoreMath.Lerp(v1, v2, 0.875f), CoreMath.Lerp(v1, v2, 0.9375f), CoreMath.Lerp(v1, v2, 1) })); }