示例#1
0
        public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
        {
            m_subsystemGameInfo       = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true);
            m_subsystemSky            = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true);
            m_subsystemParticles      = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true);
            m_subsystemAudio          = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true);
            m_componentSpawn          = base.Entity.FindComponent <ComponentSpawn>(throwOnError: true);
            m_componentBody           = base.Entity.FindComponent <ComponentBody>(throwOnError: true);
            m_componentHealth         = base.Entity.FindComponent <ComponentHealth>(throwOnError: true);
            m_dayEntityTemplateName   = valuesDictionary.GetValue <string>("DayEntityTemplateName");
            m_nightEntityTemplateName = valuesDictionary.GetValue <string>("NightEntityTemplateName");
            float value = valuesDictionary.GetValue <float>("Probability");

            if (!string.IsNullOrEmpty(m_dayEntityTemplateName))
            {
                DatabaseManager.FindEntityValuesDictionary(m_dayEntityTemplateName, throwIfNotFound: true);
            }
            if (!string.IsNullOrEmpty(m_nightEntityTemplateName))
            {
                DatabaseManager.FindEntityValuesDictionary(m_nightEntityTemplateName, throwIfNotFound: true);
            }
            m_timeToSwitch              = s_random.Float(3f, 15f);
            IsEnabled                   = (s_random.Float(0f, 1f) < value);
            m_componentSpawn.Despawned += ComponentSpawn_Despawned;
        }
        public override bool OnUse(Ray3 ray, ComponentMiner componentMiner)
        {
            BodyRaycastResult?bodyRaycastResult = componentMiner.Raycast <BodyRaycastResult>(ray, RaycastMode.Interaction);

            if (bodyRaycastResult.HasValue)
            {
                ComponentHealth componentHealth = bodyRaycastResult.Value.ComponentBody.Entity.FindComponent <ComponentHealth>();
                if (componentHealth == null || componentHealth.Health > 0f)
                {
                    string entityTemplateName = bodyRaycastResult.Value.ComponentBody.Entity.ValuesDictionary.DatabaseObject.Name + "_Saddled";
                    Entity entity             = DatabaseManager.CreateEntity(base.Project, entityTemplateName, throwIfNotFound: false);
                    if (entity != null)
                    {
                        ComponentBody componentBody = entity.FindComponent <ComponentBody>(throwOnError: true);
                        componentBody.Position = bodyRaycastResult.Value.ComponentBody.Position;
                        componentBody.Rotation = bodyRaycastResult.Value.ComponentBody.Rotation;
                        componentBody.Velocity = bodyRaycastResult.Value.ComponentBody.Velocity;
                        entity.FindComponent <ComponentSpawn>(throwOnError: true).SpawnDuration = 0f;
                        base.Project.RemoveEntity(bodyRaycastResult.Value.ComponentBody.Entity, disposeEntity: true);
                        base.Project.AddEntity(entity);
                        m_subsystemAudio.PlaySound("Audio/BlockPlaced", 1f, m_random.Float(-0.1f, 0.1f), ray.Position, 1f, autoDelay: true);
                        componentMiner.RemoveActiveTool(1);
                    }
                }
                return(true);
            }
            return(false);
        }
示例#3
0
        public void Update(float dt)
        {
            if (m_isAnimating)
            {
                float         f             = 8f * dt;
                ComponentBody componentBody = ComponentCreature.ComponentBody;
                componentBody.ParentBodyPositionOffset = Vector3.Lerp(componentBody.ParentBodyPositionOffset, m_targetPositionOffset, f);
                componentBody.ParentBodyRotationOffset = Quaternion.Slerp(componentBody.ParentBodyRotationOffset, m_targetRotationOffset, f);
                m_animationTime += dt;
                if (Vector3.DistanceSquared(componentBody.ParentBodyPositionOffset, m_targetPositionOffset) < 0.0100000007f || m_animationTime > 0.75f)
                {
                    m_isAnimating = false;
                    if (m_isDismounting)
                    {
                        if (componentBody.ParentBody != null)
                        {
                            componentBody.Velocity   = componentBody.ParentBody.Velocity;
                            componentBody.ParentBody = null;
                        }
                    }
                    else
                    {
                        componentBody.ParentBodyPositionOffset = m_targetPositionOffset;
                        componentBody.ParentBodyRotationOffset = m_targetRotationOffset;
                        m_outOfMountTime = 0f;
                    }
                }
            }
            ComponentMount mount = Mount;

            if (mount != null && !m_isAnimating)
            {
                ComponentBody componentBody2 = ComponentCreature.ComponentBody;
                ComponentBody parentBody     = ComponentCreature.ComponentBody.ParentBody;
                if (Vector3.DistanceSquared(parentBody.Position + Vector3.Transform(componentBody2.ParentBodyPositionOffset, parentBody.Rotation), componentBody2.Position) > 0.160000011f)
                {
                    m_outOfMountTime += dt;
                }
                else
                {
                    m_outOfMountTime = 0f;
                }
                ComponentHealth componentHealth = mount.Entity.FindComponent <ComponentHealth>();
                if (m_outOfMountTime > 0.1f || (componentHealth != null && componentHealth.Health <= 0f) || ComponentCreature.ComponentHealth.Health <= 0f)
                {
                    StartDismounting();
                }
                ComponentCreature.ComponentBody.ParentBodyPositionOffset = mount.MountOffset + m_riderOffset;
                ComponentCreature.ComponentBody.ParentBodyRotationOffset = Quaternion.Identity;
            }
        }
示例#4
0
        public static void AttackBody(ComponentBody target, ComponentCreature attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower, bool isMeleeAttack)
        {
            if (attacker != null && attacker is ComponentPlayer && target.Entity.FindComponent <ComponentPlayer>() != null && !target.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true).WorldSettings.IsFriendlyFireEnabled)
            {
                attacker.Entity.FindComponent <ComponentGui>(throwOnError: true).DisplaySmallMessage(LanguageControl.Get(fName, 3), Color.White, blinking: true, playNotificationSound: true);
                return;
            }
            if (attackPower > 0f)
            {
                ComponentClothing componentClothing = target.Entity.FindComponent <ComponentClothing>();
                if (componentClothing != null)
                {
                    attackPower = componentClothing.ApplyArmorProtection(attackPower);
                }
                ComponentLevel componentLevel = target.Entity.FindComponent <ComponentLevel>();
                if (componentLevel != null)
                {
                    attackPower /= componentLevel.ResilienceFactor;
                }
                ComponentHealth componentHealth = target.Entity.FindComponent <ComponentHealth>();
                if (componentHealth != null)
                {
                    float  num = attackPower / componentHealth.AttackResilience;
                    string cause;
                    if (attacker != null)
                    {
                        string str          = attacker.KillVerbs[s_random.Int(0, attacker.KillVerbs.Count - 1)];
                        string attackerName = attacker.DisplayName;
                        cause = string.Format(LanguageControl.Get(fName, 4), attackerName, LanguageControl.Get(fName, str));
                    }
                    else
                    {
                        switch (s_random.Int(0, 5))
                        {
                        case 0:
                            cause = LanguageControl.Get(fName, 5);
                            break;

                        case 1:
                            cause = LanguageControl.Get(fName, 6);
                            break;

                        case 2:
                            cause = LanguageControl.Get(fName, 7);
                            break;

                        case 3:
                            cause = LanguageControl.Get(fName, 8);
                            break;

                        case 4:
                            cause = LanguageControl.Get(fName, 9);
                            break;

                        default:
                            cause = LanguageControl.Get(fName, 10);
                            break;
                        }
                    }
                    float health = componentHealth.Health;
                    componentHealth.Injure(num, attacker, ignoreInvulnerability: false, cause);
                    if (num > 0f)
                    {
                        target.Project.FindSubsystem <SubsystemAudio>(throwOnError: true).PlayRandomSound("Audio/Impacts/Body", 1f, s_random.Float(-0.3f, 0.3f), target.Position, 4f, autoDelay: false);
                        float num2 = (health - componentHealth.Health) * componentHealth.AttackResilience;
                        if (attacker is ComponentPlayer && num2 > 0f)
                        {
                            string text2 = (0f - num2).ToString("0", CultureInfo.InvariantCulture);
                            HitValueParticleSystem particleSystem = new HitValueParticleSystem(hitPoint + 0.75f * hitDirection, 1f * hitDirection + attacker.ComponentBody.Velocity, Color.White, text2);
                            target.Project.FindSubsystem <SubsystemParticles>(throwOnError: true).AddParticleSystem(particleSystem);
                        }
                    }
                }
                ComponentDamage componentDamage = target.Entity.FindComponent <ComponentDamage>();
                if (componentDamage != null)
                {
                    float num3 = attackPower / componentDamage.AttackResilience;
                    componentDamage.Damage(num3);
                    if (num3 > 0f)
                    {
                        target.Project.FindSubsystem <SubsystemAudio>(throwOnError: true).PlayRandomSound(componentDamage.DamageSoundName, 1f, s_random.Float(-0.3f, 0.3f), target.Position, 4f, autoDelay: false);
                    }
                }
            }
            float num4 = 0f;
            float x    = 0f;

            if (isMeleeAttack && attacker != null)
            {
                float num5 = (attackPower >= 2f) ? 1.25f : 1f;
                float num6 = MathUtils.Pow(attacker.ComponentBody.Mass / target.Mass, 0.5f);
                float x2   = num5 * num6;
                num4 = 5.5f * MathUtils.Saturate(x2);
                x    = 0.25f * MathUtils.Saturate(x2);
            }
            else if (attackPower > 0f)
            {
                num4 = 2f;
                x    = 0.2f;
            }
            if (num4 > 0f)
            {
                target.ApplyImpulse(num4 * Vector3.Normalize(hitDirection + s_random.Vector3(0.1f) + 0.2f * Vector3.UnitY));
                ComponentLocomotion componentLocomotion = target.Entity.FindComponent <ComponentLocomotion>();
                if (componentLocomotion != null)
                {
                    componentLocomotion.StunTime = MathUtils.Max(componentLocomotion.StunTime, x);
                }
            }
        }
示例#5
0
        public void Update(float dt)
        {
            CollisionVelocityChange = Vector3.Zero;
            Velocity      += m_totalImpulse;
            m_totalImpulse = Vector3.Zero;
            if (m_parentBody != null || m_velocity.LengthSquared() > 9.99999944E-11f || m_directMove != Vector3.Zero)
            {
                m_stoppedTime = 0f;
            }
            else
            {
                m_stoppedTime += dt;
                if (m_stoppedTime > 0.5f && !Time.PeriodicEvent(0.25, 0.0))
                {
                    return;
                }
            }
            Vector3      position    = base.Position;
            TerrainChunk chunkAtCell = m_subsystemTerrain.Terrain.GetChunkAtCell(Terrain.ToCell(position.X), Terrain.ToCell(position.Z));

            if (chunkAtCell == null || chunkAtCell.State <= TerrainChunkState.InvalidContents4)
            {
                Velocity = Vector3.Zero;
                return;
            }
            m_bodiesCollisionBoxes.Clear();
            FindBodiesCollisionBoxes(position, m_bodiesCollisionBoxes);
            m_movingBlocksCollisionBoxes.Clear();
            FindMovingBlocksCollisionBoxes(position, m_movingBlocksCollisionBoxes);
            if (!MoveToFreeSpace())
            {
                ComponentHealth componentHealth = base.Entity.FindComponent <ComponentHealth>();
                if (componentHealth != null)
                {
                    componentHealth.Injure(1f, null, ignoreInvulnerability: true, "Crushed");
                }
                else
                {
                    base.Project.RemoveEntity(base.Entity, disposeEntity: true);
                }
                return;
            }
            if (IsGravityEnabled)
            {
                m_velocity.Y -= 10f * dt;
                if (ImmersionFactor > 0f)
                {
                    float num = ImmersionFactor * (1f + 0.03f * MathUtils.Sin((float)MathUtils.Remainder(2.0 * m_subsystemTime.GameTime, 6.2831854820251465)));
                    m_velocity.Y += 10f * (1f / Density * num) * dt;
                }
            }
            float num2 = MathUtils.Saturate(AirDrag.X * dt);
            float num3 = MathUtils.Saturate(AirDrag.Y * dt);

            m_velocity.X *= 1f - num2;
            m_velocity.Y *= 1f - num3;
            m_velocity.Z *= 1f - num2;
            if (IsWaterDragEnabled && ImmersionFactor > 0f && ImmersionFluidBlock != null)
            {
                Vector2?vector  = m_subsystemFluidBlockBehavior.CalculateFlowSpeed(Terrain.ToCell(position.X), Terrain.ToCell(position.Y), Terrain.ToCell(position.Z));
                Vector3 vector2 = vector.HasValue ? new Vector3(vector.Value.X, 0f, vector.Value.Y) : Vector3.Zero;
                float   num4    = 1f;
                if (ImmersionFluidBlock.FrictionFactor != 1f)
                {
                    num4 = ((SimplexNoise.Noise((float)MathUtils.Remainder(6.0 * Time.FrameStartTime + (double)(GetHashCode() % 1000), 1000.0)) > 0.5f) ? ImmersionFluidBlock.FrictionFactor : 1f);
                }
                float f  = MathUtils.Saturate(WaterDrag.X * num4 * ImmersionFactor * dt);
                float f2 = MathUtils.Saturate(WaterDrag.Y * num4 * dt);
                m_velocity.X = MathUtils.Lerp(m_velocity.X, vector2.X, f);
                m_velocity.Y = MathUtils.Lerp(m_velocity.Y, vector2.Y, f2);
                m_velocity.Z = MathUtils.Lerp(m_velocity.Z, vector2.Z, f);
                if (m_parentBody == null && vector.HasValue && !StandingOnValue.HasValue)
                {
                    if (WaterTurnSpeed > 0f)
                    {
                        float   s       = MathUtils.Saturate(MathUtils.Lerp(1f, 0f, m_velocity.Length()));
                        Vector2 vector3 = Vector2.Normalize(vector.Value) * s;
                        base.Rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitY, WaterTurnSpeed * (-1f * vector3.X + 0.71f * vector3.Y) * dt);
                    }
                    if (WaterSwayAngle > 0f)
                    {
                        base.Rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitX, WaterSwayAngle * (float)MathUtils.Sin((double)(200f / Mass) * m_subsystemTime.GameTime));
                    }
                }
            }
            if (m_parentBody != null)
            {
                Vector3 v = Vector3.Transform(ParentBodyPositionOffset, m_parentBody.Rotation) + m_parentBody.Position - position;
                m_velocity    = ((dt > 0f) ? (v / dt) : Vector3.Zero);
                base.Rotation = ParentBodyRotationOffset * m_parentBody.Rotation;
            }
            StandingOnValue    = null;
            StandingOnBody     = null;
            StandingOnVelocity = Vector3.Zero;
            Vector3 velocity = m_velocity;
            float   num5     = m_velocity.Length();

            if (num5 > 0f)
            {
                float x    = 0.45f * MathUtils.Min(BoxSize.X, BoxSize.Y, BoxSize.Z) / num5;
                float num6 = dt;
                while (num6 > 0f)
                {
                    float num7 = MathUtils.Min(num6, x);
                    MoveWithCollision(num7, m_velocity * num7 + m_directMove);
                    m_directMove = Vector3.Zero;
                    num6        -= num7;
                }
            }
            CollisionVelocityChange = m_velocity - velocity;
            if (IsGroundDragEnabled && StandingOnValue.HasValue)
            {
                m_velocity = Vector3.Lerp(m_velocity, StandingOnVelocity, 6f * dt);
            }
            if (!StandingOnValue.HasValue)
            {
                IsSneaking = false;
            }
            UpdateImmersionData();
            if (ImmersionFluidBlock is WaterBlock && ImmersionDepth > 0.3f && !m_fluidEffectsPlayed)
            {
                m_fluidEffectsPlayed = true;
                m_subsystemAudio.PlayRandomSound("Audio/WaterFallIn", m_random.Float(0.75f, 1f), m_random.Float(-0.3f, 0f), position, 4f, autoDelay: true);
                m_subsystemParticles.AddParticleSystem(new WaterSplashParticleSystem(m_subsystemTerrain, position, (BoundingBox.Max - BoundingBox.Min).Length() > 0.8f));
            }
            else if (ImmersionFluidBlock is MagmaBlock && ImmersionDepth > 0f && !m_fluidEffectsPlayed)
            {
                m_fluidEffectsPlayed = true;
                m_subsystemAudio.PlaySound("Audio/SizzleLong", 1f, 0f, position, 4f, autoDelay: true);
                m_subsystemParticles.AddParticleSystem(new MagmaSplashParticleSystem(m_subsystemTerrain, position, (BoundingBox.Max - BoundingBox.Min).Length() > 0.8f));
            }
            else if (ImmersionFluidBlock == null)
            {
                m_fluidEffectsPlayed = false;
            }
        }
示例#6
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTerrain      = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemTime         = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemNoise        = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true);
     m_componentCreature     = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding  = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentHerdBehavior = base.Entity.FindComponent <ComponentHerdBehavior>();
     m_componentCreature.ComponentHealth.Attacked += delegate(ComponentCreature attacker)
     {
         RunAwayFrom(attacker.ComponentBody);
     };
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel         = 0f;
         m_lastNoiseSourcePosition = null;
     }, delegate
     {
         if (m_attacker != null)
         {
             m_timeToForgetAttacker -= m_subsystemTime.GameTimeDelta;
             if (m_timeToForgetAttacker <= 0f)
             {
                 m_attacker = null;
             }
         }
         if (m_componentCreature.ComponentHealth.HealthChange < 0f || (m_attacker != null && Vector3.DistanceSquared(m_attacker.Position, m_componentCreature.ComponentBody.Position) < 36f))
         {
             m_importanceLevel = MathUtils.Max(m_importanceLevel, (m_componentCreature.ComponentHealth.Health < 0.33f) ? 300 : 100);
         }
         else if (m_heardNoise)
         {
             m_importanceLevel = MathUtils.Max(m_importanceLevel, 5f);
         }
         else if (!IsActive)
         {
             m_importanceLevel = 0f;
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("RunningAway");
         }
     }, null);
     m_stateMachine.AddState("RunningAway", delegate
     {
         Vector3 value = FindSafePlace();
         m_componentPathfinding.SetDestination(value, 1f, 1f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_subsystemNoise.MakeNoise(m_componentCreature.ComponentBody, 0.25f, 6f);
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (!m_componentPathfinding.Destination.HasValue || m_componentPathfinding.IsStuck)
         {
             m_importanceLevel = 0f;
         }
         else if (m_attacker != null)
         {
             if (!m_attacker.IsAddedToProject)
             {
                 m_importanceLevel = 0f;
                 m_attacker        = null;
             }
             else
             {
                 ComponentHealth componentHealth = m_attacker.Entity.FindComponent <ComponentHealth>();
                 if (componentHealth != null && componentHealth.Health == 0f)
                 {
                     m_importanceLevel = 0f;
                     m_attacker        = null;
                 }
             }
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }