public static void Main(string[] args) { int port = 9090; for (int i = 0; i < args.Length; i++) { switch (args[i]) { case "--port": port = int.Parse(args[++i]); break; case "--help": Console.WriteLine("--port: Port used to connect with the server. (int)"); break; } } try { TSocket tSocket = new TSocket("localhost", port); tSocket.TcpClient.NoDelay = true; TTransport transport = tSocket; TProtocol protocol = new TBinaryProtocol(transport); Game.Client client = new Game.Client(protocol); transport.Open(); playGame(client); transport.Close(); } catch (TApplicationException x) { Console.WriteLine(x.StackTrace); } }
public static void Main(string[] args) { int port = 9090; for (int i = 0; i < args.Length; i++) { switch(args[i]) { case "--port": port = int.Parse(args[++i]); break; case "--help": Console.WriteLine("--port: Port used to connect with the server. (int)"); break; } } try { TSocket tSocket = new TSocket("localhost", port); tSocket.TcpClient.NoDelay = true; TTransport transport = tSocket; TProtocol protocol = new TBinaryProtocol(transport); Game.Client client = new Game.Client(protocol); transport.Open(); playGame(client); transport.Close(); } catch (TApplicationException x) { Console.WriteLine(x.StackTrace); } }
public static void playGame(Game.Client client) { GameInit gameInit = client.ready(); Solution solution = new Solution(gameInit); GameInfo gameInfo; while (true) { gameInfo = client.getGameInfo(); if (gameInfo.GameStatus == GameStatus.FINISHED) { solution.EndOfGame(gameInfo.GameResult); break; } if (gameInfo.IsMyTurn) { Command command = solution.playTurn(gameInfo.WorldModel, gameInfo.Cycle); client.sendCommand(command); } } }