public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Leds"); ModelMesh modelMesh = model.FindMesh("Led"); ModelMesh modelMesh2 = model.FindMesh("LedBulb"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(modelMesh.ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(modelMesh2.ParentBone); Matrix m = Matrix.CreateRotationY(-(float)Math.PI / 2f) * Matrix.CreateRotationZ((float)Math.PI / 2f); m_standaloneBlockMesh = new BlockMesh(); m_standaloneBlockMesh.AppendModelMeshPart(modelMesh.MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(modelMesh2.MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(48, 48, 48)); for (int i = 0; i < 6; i++) { int num = SetMountingFace(0, i); Matrix m2 = (i >= 4) ? ((i != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)i * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)); m_blockMeshesByData[num] = new BlockMesh(); m_blockMeshesByData[num].AppendModelMeshPart(modelMesh.MeshParts[0], boneAbsoluteTransform * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByData[num].AppendModelMeshPart(modelMesh2.MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(48, 48, 48)); m_collisionBoxesByData[num] = new BoundingBox[1] { m_blockMeshesByData[num].CalculateBoundingBox() }; } }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Switch"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Body").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Lever").ParentBone); for (int i = 0; i < 6; i++) { for (int j = 0; j < 2; j++) { int num = (i << 1) | j; Matrix m = (i >= 4) ? ((i != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)i * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)); Matrix m2 = Matrix.CreateRotationX((j == 0) ? MathUtils.DegToRad(30f) : MathUtils.DegToRad(-30f)); m_blockMeshesByData[num] = new BlockMesh(); m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh("Lever").MeshParts[0], boneAbsoluteTransform2 * m2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_collisionBoxesByData[num] = new BoundingBox[1] { m_blockMeshesByData[num].CalculateBoundingBox() }; } } Matrix m3 = Matrix.CreateRotationY(-(float)Math.PI / 2f) * Matrix.CreateRotationZ((float)Math.PI / 2f); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * m3, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Lever").MeshParts[0], boneAbsoluteTransform2 * m3, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Crossbows"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Body").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("BowRelaxed").ParentBone); Matrix boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("StringRelaxed").ParentBone); Matrix boneAbsoluteTransform4 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("BowTensed").ParentBone); Matrix boneAbsoluteTransform5 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("StringTensed").ParentBone); BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); blockMesh.AppendModelMeshPart(model.FindMesh("BowRelaxed").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); blockMesh.AppendModelMeshPart(model.FindMesh("StringRelaxed").MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); BlockMesh blockMesh2 = new BlockMesh(); blockMesh2.AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); blockMesh2.AppendModelMeshPart(model.FindMesh("BowTensed").MeshParts[0], boneAbsoluteTransform4 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); blockMesh2.AppendModelMeshPart(model.FindMesh("StringTensed").MeshParts[0], boneAbsoluteTransform5 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); for (int i = 0; i < 16; i++) { float factor = (float)i / 15f; m_standaloneBlockMeshes[i] = new BlockMesh(); m_standaloneBlockMeshes[i].AppendBlockMesh(blockMesh); m_standaloneBlockMeshes[i].BlendBlockMesh(blockMesh2, factor); } base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Campfire"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Wood").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Ashes").ParentBone); for (int i = 0; i < 16; i++) { m_meshesByData[i] = new BlockMesh(); if (i == 0) { m_meshesByData[i].AppendModelMeshPart(model.FindMesh("Ashes").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateScale(3f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); } else { float scale = MathUtils.Lerp(1.5f, 4f, (float)i / 15f); float radians = (float)i * (float)Math.PI / 2f; m_meshesByData[i].AppendModelMeshPart(model.FindMesh("Wood").MeshParts[0], boneAbsoluteTransform * Matrix.CreateScale(scale) * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_meshesByData[i].AppendModelMeshPart(model.FindMesh("Ashes").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateScale(scale) * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); } BoundingBox boundingBox = m_meshesByData[i].CalculateBoundingBox(); boundingBox.Min.X = 0f; boundingBox.Min.Z = 0f; boundingBox.Max.X = 1f; boundingBox.Max.Z = 1f; m_collisionBoxesByData[i] = new BoundingBox[1] { boundingBox }; } m_standaloneMesh.AppendModelMeshPart(model.FindMesh("Wood").MeshParts[0], boneAbsoluteTransform * Matrix.CreateScale(3f) * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); m_standaloneMesh.AppendModelMeshPart(model.FindMesh("Ashes").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateScale(3f) * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Fur"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Fur").ParentBone); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Fur").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Fur").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: false, new Color(128, 128, 160)); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/FullBucket"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Bucket").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Contents").ParentBone); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Contents").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY(MathUtils.DegToRad(180f)) * Matrix.CreateTranslation(0f, -0.3f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(200, 130, 35)); m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.0625f, 0.4375f, 0f)); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Bucket").MeshParts[0], boneAbsoluteTransform * Matrix.CreateRotationY(MathUtils.DegToRad(180f)) * Matrix.CreateTranslation(0f, -0.3f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Post").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Planks").ParentBone); for (int i = 0; i < 16; i++) { int rotation = GetRotation(i); bool open = GetOpen(i); bool rightHanded = GetRightHanded(i); float num = (!rightHanded) ? 1 : (-1); Matrix identity = Matrix.Identity; identity *= Matrix.CreateScale(0f - num, 1f, 1f); identity *= Matrix.CreateTranslation((0.5f - m_pivotDistance) * num, 0f, 0f) * Matrix.CreateRotationY(open ? (num * (float)Math.PI / 2f) : 0f) * Matrix.CreateTranslation((0f - (0.5f - m_pivotDistance)) * num, 0f, 0f); identity *= Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY((float)rotation * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); m_blockMeshes[i] = new BlockMesh(); m_blockMeshes[i].AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, !rightHanded, doubleSided: false, flipNormals: false, m_postColor); m_blockMeshes[i].AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * identity, makeEmissive: false, !rightHanded, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSided) { m_blockMeshes[i].AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * identity, makeEmissive: false, rightHanded, doubleSided: false, flipNormals: true, Color.White); } m_coloredBlockMeshes[i] = new BlockMesh(); m_coloredBlockMeshes[i].AppendBlockMesh(m_blockMeshes[i]); m_blockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); BoundingBox boundingBox = m_blockMeshes[i].CalculateBoundingBox(); boundingBox.Min.X = MathUtils.Saturate(boundingBox.Min.X); boundingBox.Min.Y = MathUtils.Saturate(boundingBox.Min.Y); boundingBox.Min.Z = MathUtils.Saturate(boundingBox.Min.Z); boundingBox.Max.X = MathUtils.Saturate(boundingBox.Max.X); boundingBox.Max.Y = MathUtils.Saturate(boundingBox.Max.Y); boundingBox.Max.Z = MathUtils.Saturate(boundingBox.Max.Z); m_collisionBoxes[i] = new BoundingBox[1] { boundingBox }; } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, m_postColor); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSided) { m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } m_standaloneColoredBlockMesh.AppendBlockMesh(m_standaloneBlockMesh); m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Sign").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Post").ParentBone); Matrix boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Surface").ParentBone); for (int i = 0; i < 16; i++) { bool hanging = GetHanging(i); Matrix m = Matrix.CreateRotationY((float)GetDirection(i) * (float)Math.PI / 4f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); if (hanging) { m *= Matrix.CreateScale(1f, -1f, 1f) * Matrix.CreateTranslation(0f, 1f, 0f); } m_directions[i] = m.Forward; BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh("Sign").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, hanging, doubleSided: false, flipNormals: false, Color.White); BlockMesh blockMesh2 = new BlockMesh(); blockMesh2.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, hanging, doubleSided: false, flipNormals: false, Color.White); m_blockMeshes[i] = new BlockMesh(); m_blockMeshes[i].AppendBlockMesh(blockMesh); m_blockMeshes[i].AppendBlockMesh(blockMesh2); m_coloredBlockMeshes[i] = new BlockMesh(); m_coloredBlockMeshes[i].AppendBlockMesh(m_blockMeshes[i]); m_blockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); m_collisionBoxes[i] = new BoundingBox[2]; m_collisionBoxes[i][0] = blockMesh.CalculateBoundingBox(); m_collisionBoxes[i][1] = blockMesh2.CalculateBoundingBox(); m_surfaceMeshes[i] = new BlockMesh(); m_surfaceMeshes[i].AppendModelMeshPart(model.FindMesh("Surface").MeshParts[0], boneAbsoluteTransform3 * m, makeEmissive: false, hanging, doubleSided: false, flipNormals: false, Color.White); m_surfaceNormals[i] = -m.Forward; if (hanging) { for (int j = 0; j < m_surfaceMeshes[i].Vertices.Count; j++) { Vector2 textureCoordinates = m_surfaceMeshes[i].Vertices.Array[j].TextureCoordinates; textureCoordinates.Y = 1f - textureCoordinates.Y; m_surfaceMeshes[i].Vertices.Array[j].TextureCoordinates = textureCoordinates; } } } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Sign").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.6f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.6f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneColoredBlockMesh.AppendBlockMesh(m_standaloneBlockMesh); m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Musket"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Musket").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Hammer").ParentBone); m_standaloneBlockMeshUnloaded = new BlockMesh(); m_standaloneBlockMeshUnloaded.AppendModelMeshPart(model.FindMesh("Musket").MeshParts[0], boneAbsoluteTransform, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMeshUnloaded.AppendModelMeshPart(model.FindMesh("Hammer").MeshParts[0], boneAbsoluteTransform2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMeshLoaded = new BlockMesh(); m_standaloneBlockMeshLoaded.AppendModelMeshPart(model.FindMesh("Musket").MeshParts[0], boneAbsoluteTransform, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMeshLoaded.AppendModelMeshPart(model.FindMesh("Hammer").MeshParts[0], Matrix.CreateRotationX(0.7f) * boneAbsoluteTransform2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Musket"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Musket").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Hammer").ParentBone); m_standaloneBlockMeshUnloaded = new BlockMesh(); BlockMesh standaloneBlockMeshUnloaded = m_standaloneBlockMeshUnloaded; ReadOnlyList <ModelMeshPart> meshParts = model.FindMesh("Musket").MeshParts; standaloneBlockMeshUnloaded.AppendModelMeshPart(meshParts[0], boneAbsoluteTransform, false, false, false, false, Color.Gray); BlockMesh standaloneBlockMeshUnloaded2 = m_standaloneBlockMeshUnloaded; meshParts = model.FindMesh("Hammer").MeshParts; standaloneBlockMeshUnloaded2.AppendModelMeshPart(meshParts[0], boneAbsoluteTransform2, false, false, false, false, Color.Gray); m_standaloneBlockMeshLoaded = new BlockMesh(); BlockMesh standaloneBlockMeshLoaded = m_standaloneBlockMeshLoaded; meshParts = model.FindMesh("Musket").MeshParts; standaloneBlockMeshLoaded.AppendModelMeshPart(meshParts[0], boneAbsoluteTransform, false, false, false, false, Color.Gray); BlockMesh standaloneBlockMeshLoaded2 = m_standaloneBlockMeshLoaded; meshParts = model.FindMesh("Hammer").MeshParts; standaloneBlockMeshLoaded2.AppendModelMeshPart(meshParts[0], Matrix.CreateRotationX(0.7f) * boneAbsoluteTransform2, false, false, false, false, Color.Gray); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Arrows"); foreach (int enumValue in EnumUtils.GetEnumValues(typeof(ArrowType))) { if (enumValue > 15) { throw new InvalidOperationException("Too many arrow types."); } Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(m_shaftNames[enumValue]).ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(m_stabilizerNames[enumValue]).ParentBone); Matrix boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(m_tipNames[enumValue]).ParentBone); BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh(m_tipNames[enumValue]).MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0f, m_offsets[enumValue], 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); blockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_tipTextureSlots[enumValue] % 16) / 16f, (float)(m_tipTextureSlots[enumValue] / 16) / 16f, 0f)); BlockMesh blockMesh2 = new BlockMesh(); blockMesh2.AppendModelMeshPart(model.FindMesh(m_shaftNames[enumValue]).MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, m_offsets[enumValue], 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); blockMesh2.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_shaftTextureSlots[enumValue] % 16) / 16f, (float)(m_shaftTextureSlots[enumValue] / 16) / 16f, 0f)); BlockMesh blockMesh3 = new BlockMesh(); blockMesh3.AppendModelMeshPart(model.FindMesh(m_stabilizerNames[enumValue]).MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, m_offsets[enumValue], 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); blockMesh3.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_stabilizerTextureSlots[enumValue] % 16) / 16f, (float)(m_stabilizerTextureSlots[enumValue] / 16) / 16f, 0f)); BlockMesh blockMesh4 = new BlockMesh(); blockMesh4.AppendBlockMesh(blockMesh); blockMesh4.AppendBlockMesh(blockMesh2); blockMesh4.AppendBlockMesh(blockMesh3); m_standaloneBlockMeshes.Add(blockMesh4); } base.Initialize(); }
public override void Initialize() { for (int i = 0; i < m_blockMeshesByVariant.Length; i++) { m_blockMeshesByVariant[i] = new BlockMesh(); } Model model = ContentManager.Get <Model>("Models/Torch"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Torch").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Flame").ParentBone); Matrix m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(0.5f, 0.15f, -0.05f); m_blockMeshesByVariant[0].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByVariant[0].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY((float)Math.PI / 2f) * Matrix.CreateTranslation(-0.05f, 0.15f, 0.5f); m_blockMeshesByVariant[1].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByVariant[1].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, 0.15f, 1.05f); m_blockMeshesByVariant[2].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByVariant[2].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY(4.712389f) * Matrix.CreateTranslation(1.05f, 0.15f, 0.5f); m_blockMeshesByVariant[3].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByVariant[3].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m = Matrix.CreateTranslation(0.5f, 0f, 0.5f); m_blockMeshesByVariant[4].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByVariant[4].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.25f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); for (int j = 0; j < 5; j++) { m_collisionBoxes[j] = new BoundingBox[1] { m_blockMeshesByVariant[j].CalculateBoundingBox() }; } base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Lightbulbs"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Top").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Sides").ParentBone); for (int i = 0; i < 6; i++) { Matrix m = (i >= 4) ? ((i != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)i * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)); m_bulbBlockMeshes[i] = new BlockMesh(); m_bulbBlockMeshes[i].AppendModelMeshPart(model.FindMesh("Top").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_bulbBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation(0.1875f, 0.25f, 0f)); m_bulbBlockMeshesLit[i] = new BlockMesh(); m_bulbBlockMeshesLit[i].AppendModelMeshPart(model.FindMesh("Top").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(255, 255, 230)); m_bulbBlockMeshesLit[i].TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0f, 0f)); m_sidesBlockMeshes[i] = new BlockMesh(); m_sidesBlockMeshes[i].AppendModelMeshPart(model.FindMesh("Sides").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); m_sidesBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0.1875f, 0f)); m_collisionBoxes[i] = new BoundingBox[1] { m_sidesBlockMeshes[i].CalculateBoundingBox() }; } Matrix m2 = Matrix.CreateRotationY(-(float)Math.PI / 2f) * Matrix.CreateRotationZ((float)Math.PI / 2f); m_standaloneBulbBlockMesh.AppendModelMeshPart(model.FindMesh("Top").MeshParts[0], boneAbsoluteTransform * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); m_standaloneBulbBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.1875f, 0.25f, 0f)); m_standaloneSidesBlockMesh.AppendModelMeshPart(model.FindMesh("Sides").MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); m_standaloneSidesBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0.1875f, 0f)); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Trapdoor").ParentBone); for (int i = 0; i < 16; i++) { int rotation = GetRotation(i); bool open = GetOpen(i); bool upsideDown = GetUpsideDown(i); m_blockMeshesByData[i] = new BlockMesh(); Matrix identity = Matrix.Identity; identity *= Matrix.CreateTranslation(0f, -0.0625f, 0.4375f) * Matrix.CreateRotationX(open ? (-(float)Math.PI / 2f) : 0f) * Matrix.CreateTranslation(0f, 0.0625f, -0.4375f); identity *= Matrix.CreateRotationZ(upsideDown ? ((float)Math.PI) : 0f); identity *= Matrix.CreateRotationY((float)rotation * (float)Math.PI / 2f); identity *= Matrix.CreateTranslation(new Vector3(0.5f, upsideDown ? 1 : 0, 0.5f)); m_blockMeshesByData[i].AppendModelMeshPart(model.FindMesh("Trapdoor").MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByData[i].GenerateSidesData(); m_collisionBoxesByData[i] = new BoundingBox[1] { m_blockMeshesByData[i].CalculateBoundingBox() }; } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Trapdoor").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Keg").ParentBone); FuseOffset = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Fuse").ParentBone).Translation + new Vector3(0.5f, 0f, 0.5f); BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh("Keg").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMesh.AppendBlockMesh(blockMesh); if (m_isIncendiary) { m_blockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(-0.25f, 0f, 0f)); } m_collisionBoxes = new BoundingBox[1] { blockMesh.CalculateBoundingBox() }; m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Keg").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_isIncendiary) { m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(-0.25f, 0f, 0f)); } base.Initialize(); }
public OreChunk(Matrix transform, Matrix tcTransform, Color color, bool smooth, Materials type) { string name = type.ToStr(); Id = type.ToString() + "OreChunk"; DefaultDisplayName = name + Utils.Get("矿石块"); var sb = new StringBuilder(Utils.Get("一块")); if (type == Materials.Mercury) { sb.Append(Utils.Get("氧化")); } name = char.ToLower(name[0], CultureInfo.CurrentCulture) + name.Substring(1); sb.Append(name).Append(" ore. When smelted in the furnace will turn into pure "); if (type == Materials.Mercury) { sb.Append(Utils.Get("液态")); } sb.Append(name).Append('.'); DefaultDescription = sb.ToString(); Color = color; var model = ContentManager.Get <Model>(smooth ? "Models/ChunkSmooth" : "Models/Chunk"); m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone) * transform, false, false, false, false, color); m_standaloneBlockMesh.TransformTextureCoordinates(tcTransform); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Sign").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Surface").ParentBone); for (int i = 0; i < 4; i++) { float radians = (float)Math.PI / 2f * (float)i; Matrix m = Matrix.CreateTranslation(0f, 0f, -15f / 32f) * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, -0.3125f, 0.5f); BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh("Sign").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMeshes[i] = new BlockMesh(); m_blockMeshes[i].AppendBlockMesh(blockMesh); m_coloredBlockMeshes[i] = new BlockMesh(); m_coloredBlockMeshes[i].AppendBlockMesh(m_blockMeshes[i]); m_blockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); m_collisionBoxes[i] = new BoundingBox[1]; m_collisionBoxes[i][0] = blockMesh.CalculateBoundingBox(); m_surfaceMeshes[i] = new BlockMesh(); m_surfaceMeshes[i].AppendModelMeshPart(model.FindMesh("Surface").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_surfaceNormals[i] = -m.Forward; } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Sign").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.6f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneColoredBlockMesh.AppendBlockMesh(m_standaloneBlockMesh); m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Door").ParentBone); for (int i = 0; i < 16; i++) { int rotation = GetRotation(i); bool open = GetOpen(i); bool rightHanded = GetRightHanded(i); float num = (!rightHanded) ? 1 : (-1); m_blockMeshesByData[i] = new BlockMesh(); Matrix identity = Matrix.Identity; identity *= Matrix.CreateScale(0f - num, 1f, 1f); identity *= Matrix.CreateTranslation((0.5f - m_pivotDistance) * num, 0f, 0f) * Matrix.CreateRotationY(open ? (num * (float)Math.PI / 2f) : 0f) * Matrix.CreateTranslation((0f - (0.5f - m_pivotDistance)) * num, 0f, 0f); identity *= Matrix.CreateTranslation(0f, 0f, 0.5f - m_pivotDistance) * Matrix.CreateRotationY((float)rotation * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); m_blockMeshesByData[i].AppendModelMeshPart(model.FindMesh("Door").MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, !rightHanded, doubleSided: false, flipNormals: false, Color.White); BoundingBox boundingBox = m_blockMeshesByData[i].CalculateBoundingBox(); boundingBox.Max.Y = 1f; m_collisionBoxesByData[i] = new BoundingBox[1] { boundingBox }; } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Door").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -1f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/SpikedPlanks"); string[] array = new string[2] { "SpikedPlankRetracted", "SpikedPlank" }; for (int i = 0; i < 2; i++) { string name = array[i]; Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(name).ParentBone); for (int j = 0; j < 6; j++) { int num = SetMountingFace(SetSpikesState(0, i != 0), j); Matrix m = (j >= 4) ? ((j != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)j * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)); m_blockMeshesByData[num] = new BlockMesh(); m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_collisionBoxesByData[num] = new BoundingBox[1] { m_blockMeshesByData[num].CalculateBoundingBox() }; } Matrix identity = Matrix.Identity; m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); } }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Slab"); ModelMeshPart meshPart = model.FindMesh("Slab").MeshParts[0]; Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Slab").ParentBone); for (int i = 0; i < 2; i++) { Matrix matrix = boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, (i == 0) ? 0f : 0.5f, 0.5f); m_uncoloredBlockMeshes[i] = new BlockMesh(); m_uncoloredBlockMeshes[i].AppendModelMeshPart(meshPart, matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_uncoloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_uncoloredBlockMeshes[i].GenerateSidesData(); m_coloredBlockMeshes[i] = new BlockMesh(); m_coloredBlockMeshes[i].AppendModelMeshPart(meshPart, matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); m_coloredBlockMeshes[i].GenerateSidesData(); } m_standaloneUncoloredBlockMesh.AppendModelMeshPart(meshPart, boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneUncoloredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_standaloneColoredBlockMesh.AppendModelMeshPart(meshPart, boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); m_collisionBoxes[0] = new BoundingBox[1] { new BoundingBox(new Vector3(0f, 0f, 0f), new Vector3(1f, 0.5f, 1f)) }; m_collisionBoxes[1] = new BoundingBox[1] { new BoundingBox(new Vector3(0f, 0.5f, 0f), new Vector3(1f, 1f, 1f)) }; base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Wire"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Wire").ParentBone); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Wire").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0f, 0f)); for (int i = 0; i < 6; i++) { Vector3 v = CellFace.FaceToVector3(i); Vector3 v2 = new Vector3(0.5f, 0.5f, 0.5f) - 0.5f * v; Vector3 v3; Vector3 v4; if (v.X != 0f) { v3 = new Vector3(0f, 1f, 0f); v4 = new Vector3(0f, 0f, 1f); } else if (v.Y != 0f) { v3 = new Vector3(1f, 0f, 0f); v4 = new Vector3(0f, 0f, 1f); } else { v3 = new Vector3(1f, 0f, 0f); v4 = new Vector3(0f, 1f, 0f); } Vector3 v5 = v2 - 0.5f * v3 - 0.5f * v4; Vector3 v6 = v2 + 0.5f * v3 + 0.5f * v4 + 0.05f * v; m_collisionBoxesByFace[i] = new BoundingBox(Vector3.Min(v5, v6), Vector3.Max(v5, v6)); } }
public Pipe(int id = 0) : base("Pipe" + id.ToString()) { var model = ContentManager.Get <Model>("Models/Battery"); var meshes = new BlockMesh[6]; int i; BlockMesh blockMesh; ModelMeshPart meshPart = model.FindMesh("Battery").MeshParts[0]; Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Battery").ParentBone); for (i = 0; i < 6; i++) { blockMesh = new BlockMesh(); var vector = CellFace.FaceToVector3(i); blockMesh.AppendModelMeshPart(meshPart, boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.2f, 0f) * Matrix.CreateScale(1f, 0.66f, 1f) * ((i < 4) ? (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationX(i * 3.14159274f / 2f + 3.14159274f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)) : ((i != 4) ? (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationZ(-1.57079637f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)) : (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationZ(1.57079637f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)))), false, false, false, false, Color.LightGray); blockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(-2f / 16f, 4f / 16f, 0f)); blockMesh.TransformPositions(Matrix.CreateTranslation(new Vector3(0.5f))); meshes[i] = blockMesh; } for (i = 0; i < 63; i++) { Meshes[i] = new BlockMesh(); for (int j = 0; j < 6; j++) { if (((i + 1) >> j & 1) != 0) { Meshes[i].AppendBlockMesh(meshes[j]); } } } }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/ChristmasTree"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("StandTrunk").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Leaves").ParentBone); Matrix boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Decorations").ParentBone); Color color = BlockColorsMap.SpruceLeavesColorsMap.Lookup(4, 15); m_leavesBlockMesh.AppendModelMeshPart(model.FindMesh("Leaves").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); m_standTrunkBlockMesh.AppendModelMeshPart(model.FindMesh("StandTrunk").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_decorationsBlockMesh.AppendModelMeshPart(model.FindMesh("Decorations").MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_litDecorationsBlockMesh.AppendModelMeshPart(model.FindMesh("Decorations").MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("StandTrunk").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -1f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Leaves").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -1f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, color); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Decorations").MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0f, -1f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Battery"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Battery").ParentBone); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Battery").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_blockMesh.AppendModelMeshPart(model.FindMesh("Battery").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_collisionBoxes[0] = m_blockMesh.CalculateBoundingBox(); }
public override void Initialize() { Model model = m_smooth ? ContentManager.Get <Model>("Models/ChunkSmooth") : ContentManager.Get <Model>("Models/Chunk"); Matrix matrix = BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone) * m_transform; m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, m_color); m_standaloneBlockMesh.TransformTextureCoordinates(m_tcTransform); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone); m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], boneAbsoluteTransform, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, m_color); m_standaloneBlockMesh.TransformTextureCoordinates(m_tcTransform); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Pumpkins"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("JackOLantern").ParentBone); for (int i = 0; i < 4; i++) { float radians = (float)i * (float)Math.PI / 2f; BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh("JackOLantern").MeshParts[0], boneAbsoluteTransform * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(232, 232, 232)); blockMesh.AppendModelMeshPart(model.FindMesh("JackOLantern").MeshParts[0], boneAbsoluteTransform * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: true, flipWindingOrder: true, doubleSided: false, flipNormals: false, Color.White); m_blockMeshesByData[i] = blockMesh; } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("JackOLantern").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.23f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(232, 232, 232)); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("JackOLantern").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.23f, 0f), makeEmissive: true, flipWindingOrder: true, doubleSided: false, flipNormals: false, Color.White); m_collisionBoxes[0] = m_blockMeshesByData[0].CalculateBoundingBox(); base.Initialize(); }
public static void AppendMesh(this BlockMesh blockMesh, string modelName, string meshName, Matrix boneTransform, Matrix tcTransform, Color color) { var model = ContentManager.Get <Model>(modelName); blockMesh.AppendModelMeshPart(model.FindMesh(meshName).MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(meshName).ParentBone) * boneTransform, false, false, false, false, color); if (tcTransform != Matrix.Identity) { blockMesh.TransformTextureCoordinates(tcTransform); } }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/Compass"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Case").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Pointer").ParentBone); m_caseMesh.AppendModelMeshPart(model.FindMesh("Case").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.01f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White); m_pointerMesh.AppendModelMeshPart(model.FindMesh("Pointer").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.01f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); base.Initialize(); }
public override void Initialize() { Model model = ContentManager.Get <Model>("Models/GrassTrap"); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("GrassTrap").ParentBone); Color color = BlockColorsMap.GrassColorsMap.Lookup(8, 15); m_blockMesh.AppendModelMeshPart(model.FindMesh("GrassTrap").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, 0.75f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("GrassTrap").MeshParts[0], boneAbsoluteTransform, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, color); m_collisionBoxes[0] = new BoundingBox(new Vector3(0f, 0.75f, 0f), new Vector3(1f, 0.95f, 1f)); base.Initialize(); }