void Awake() { base.init(); audioSource = GetComponent <AudioSource>(); legController = GetComponent <AutonomousLegomatic>(); initialObjPos = body.localPosition; foodHits = new Collider[5]; }
void Awake() { base.init(); audioSource = GetComponent <AudioSource>(); legController = GetComponent <AutonomousLegomatic>(); initialObjPos = body.localPosition; if (voiceIndex < 0) { setVoice(UnityEngine.Random.Range(0, sheepSounds.sounds.Count)); } baaInterval = UnityEngine.Random.Range(minBaaInterval, maxBaaInterval) * 0.5f; foodHits = new Collider[5]; }