static public int get_stateClipPairs(IntPtr l) { try { Game.AnimatorStorable self = (Game.AnimatorStorable)checkSelf(l); pushValue(l, self.stateClipPairs); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_stateClipPairs(IntPtr l) { try { Game.AnimatorStorable self = (Game.AnimatorStorable)checkSelf(l); Game.StateClipPair[] v; checkType(l, 2, out v); self.stateClipPairs = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int findState(IntPtr l) { try { Game.AnimatorStorable self = (Game.AnimatorStorable)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.findState(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }