protected override void Action(MouseGuru mouseGuru, KeyboardGuru keyboardGuru) { _selector.Clear(); _selector.Add(_gameObject); MoveCameraToSubject(); }
protected override void CollsionAction() { if (!Holder.GetComponent <BoxSelectGraphicalComponent>().Visible) { if (_switch) { _switch = false; ColliedObjects.ToList().ForEach(i => _selector.Add(i.Holder)); } } else { _switch = true; } }