public static Vector3 WalkablePoint() { var walkableHit = CameraUtils.HitLayer(1 << (int)Layer.Walkable); return(walkableHit.HasValue ? walkableHit.Value.point : Vector3.negativeInfinity); }
public static RaycastHit?HitLayerInternal(Layer layer) { return(CameraUtils.HitLayer(1 << (int)layer)); }