示例#1
0
        /// <summary>
        /// 外部推送ui数据
        /// </summary>
        /// <param name="uiIndex"></param>
        /// <param name="data"></param>
        public void SendMessage(int Index, M_WindowData data)
        {
            var uiIndex = Index.GetHashCode();

            if (windowMap.ContainsKey(uiIndex))
            {
                var ui = windowMap[uiIndex];

                if (ui.IsLoad)
                {
                    ui.SendMessage(data);
                    return;
                }
            }

            //存入缓存
            List <M_WindowData> list = null;

            uiDataCacheMap.TryGetValue(uiIndex, out list);
            //
            if (list == null)
            {
                list = new List <M_WindowData>();
                uiDataCacheMap[uiIndex] = list;
            }

            list.Add(data);
        }
        public M_AWindow(Transform transform)
        {
            this.Transform       = transform;
            this.TempData        = M_WindowData.Create();
            subWindowsDictionary = new Dictionary <string, M_SubWindow>();

            M_UITools.AutoSetTransformPath(this);
        }
 /// <summary>
 /// 合并数据
 /// </summary>
 /// <param name="data"></param>
 public void MergeData(M_WindowData data)
 {
     if(data!= null)
     foreach (var d in  data.DataMap)
     {
         this.DataMap[d.Key] = d.Value;
     }
 }
 /// <summary>
 /// 更新UI使用的数据
 /// </summary>
 /// <param name="data">数据</param>
 public void SendMessage(M_WindowData data)
 {
     foreach (var key in data.DataMap.Keys)
     {
         Action <object> action = null;
         callbackMap.TryGetValue(key, out action);
         if (action != null)
         {
             action(data.DataMap[key]);
         }
     }
 }
        /// <summary>
        /// 打开
        /// </summary>
        /// <param name="name"></param>
        protected void OpenSubWindow(string name, M_WindowData mWindowData = null)
        {
            M_SubWindow subwin = null;

            if (this.subWindowsDictionary.TryGetValue(name, out subwin))
            {
                subwin.Open(mWindowData);
            }

            else
            {
                BDebug.LogError("不存在子窗口:" + name);
            }
        }
 public override void Open(M_WindowData data = null)
 {
     base.Open();
     this.Transform.gameObject.SetActive(true);
 }
 /// <summary>
 /// 打开窗口
 /// </summary>
 /// <param name="data"></param>
 virtual public void Open(M_WindowData data = null)
 {
     this.TempData.MergeData(data);
     IsClose = false;
     this.Transform.gameObject.SetActive(true);
 }
 public M_AWindow(string path)
 {
     resourcePath         = path;
     this.TempData        = M_WindowData.Create();
     subWindowsDictionary = new Dictionary <string, M_SubWindow>();
 }