示例#1
0
        public override void OnSlotDragEnd(Slot originalSlot, Slot targetSlot, PointerEventData eventData)
        {
            base.OnSlotDragEnd(originalSlot, targetSlot, eventData);

            BagSlot originalBagSlot = (BagSlot)originalSlot;

            if (targetSlot != null && originalBagSlot.ItemGroup != null)
            {
                if (targetSlot.Manager == this) // 在同一SlotManager中拖拽
                {
                    BagSlot targetBagSlot = (BagSlot)targetSlot;
                    Bag.MoveItemGroup(originalBagSlot.Index, targetBagSlot.Index);
                }
                else if (targetSlot.Manager.Flag == SlotManagerFlag.PlayerBagPanel) // 拖到玩家的背包格子上
                {
                    BagSlot targetBagSlot = (BagSlot)targetSlot;

                    // 出售
                    BagPanel playerBagPanel = targetBagSlot.Manager;
                    Bag      playerBag      = playerBagPanel.Bag;

                    ItemGroup purchased = Bag.RemoveItemGroup(originalBagSlot.Index);
                    purchased.Count = playerBagPanel.Bag.AddItemGroup(targetBagSlot.Index, purchased);

                    if (purchased.Count > 0) // 没卖完
                    {
                        Bag.AddItemGroup(originalBagSlot.Index, purchased);
                    }
                }
            }
        }
示例#2
0
        public override void OnSlotDragEnd(Slot originalSlot, Slot targetSlot, PointerEventData eventData)
        {
            base.OnSlotDragEnd(originalSlot, targetSlot, eventData);

            BagSlot originalBagSlot = (BagSlot)originalSlot;

            if (targetSlot != null && originalBagSlot.ItemGroup != null)
            {
                if (targetSlot.Manager == this) // 在同一SlotManager中拖拽
                {
                    BagSlot targetBagSlot = (BagSlot)targetSlot;
                    Bag.MoveItemGroup(originalBagSlot.Index, targetBagSlot.Index);
                }
                else if (targetSlot.Manager.Flag == SlotManagerFlag.ShopBagPanel) // 拖到商店的格子上
                {
                    BagSlot targetBagSlot = (BagSlot)targetSlot;

                    // 出售
                    BagPanel shopBagPanel = targetBagSlot.Manager;
                    Bag      shopBag      = shopBagPanel.Bag;

                    ItemGroup selling = Bag.RemoveItemGroup(originalBagSlot.Index);
                    selling.Count = shopBagPanel.Bag.AddItemGroup(targetBagSlot.Index, selling);

                    if (selling.Count > 0) // 没卖完
                    {
                        Bag.AddItemGroup(originalBagSlot.Index, selling);
                    }
                }
                else if (targetSlot.Manager.Flag == SlotManagerFlag.PlayerEquipmentsPanel) // 拖到装备槽上
                {
                    EquipmentSlot targetEquipmentSlot = (EquipmentSlot)targetSlot;
                    Character     character           = targetEquipmentSlot.Manager.Character;
                    Item          equipment           = originalBagSlot.ItemGroup.Item;
                    // 替换装备
                    Item replaceEquipment = targetEquipmentSlot.Item;

                    if (character.Equip(equipment, targetEquipmentSlot.EquipmentSlotType)) // 装备成功
                    {
                        Bag.RemoveItemGroup(originalBagSlot.Index);
                        if (replaceEquipment != null)
                        {
                            Bag.AddItem(originalBagSlot.Index, replaceEquipment, 1);
                        }
                    }
                }
            }
        }