public GamePlayer(int playerId, string account, GameClient client, PlayerInfo info) : base() { m_playerId = playerId; m_account = account; m_client = client; m_character = info; LastChatTime = DateTime.Today; m_mainBag = new PlayerEquipInventory(this); m_propBag = new PlayerInventory(this, true, 49, 1, 0, true); m_storeBag = new PlayerInventory(this, true, 100, 11, 0, true); m_storeBag2 = new PlayerInventory(this, true, 20, 12, 0, true); m_fightBag = new PlayerInventory(this, false, 3, 3, 0, false); m_tempBag = new PlayerInventory(this, false, 60, 4, 0, true); m_caddyBag = new PlayerInventory(this, false, 20, 5, 0, true); m_cardBag = new PlayerInventory(this, true, 20, 15, 0, true); m_questInventory = new QuestInventory(this); m_bufferList = new BufferList(this); m_equipEffect = new List<int>(); //双倍经验卡初始化 GPAddPlus = 1; X = 646; Y = 1241; MarryMap = 0; m_converter = new System.Text.UTF8Encoding(); }
public GamePlayer(int playerId, string account, GameClient client, PlayerInfo info) : base() { m_playerId = playerId; m_account = account; m_client = client; m_character = info; LastChatTime = DateTime.Today; m_mainBag = new PlayerEquipInventory(this); m_propBag = new PlayerInventory(this, true, 50, (int)eBageType.PropBag, 0, true); m_storeBag = new PlayerInventory(this, true, 100, (int)eBageType.Bank, 0, true);//bank m_storeBag2 = new PlayerInventory(this, true, 20, (int)eBageType.Store, 0, true); m_fightBag = new PlayerInventory(this, false, 3, (int)eBageType.FightBag, 0, false); m_tempBag = new PlayerInventory(this, false, 60, (int)eBageType.TempBag, 0, true); m_caddyBag = new PlayerInventory(this, false, 30, (int)eBageType.CaddyBag, 0, true); m_farm = new PlayerInventory(this, false, 30, (int)eBageType.FARM, 0, true); m_vegetable = new PlayerInventory(this, false, 30, (int)eBageType.VEGETABLE, 0, true); m_food = new PlayerInventory(this, false, 30, (int)eBageType.FOOD, 0, true); m_petEgg = new PlayerInventory(this, false, 30, (int)eBageType.PETEGG, 0, false); m_cardBag = new PlayerInventory(this, true, 20, 15, 0, true); m_questInventory = new QuestInventory(this); m_bufferList = new BufferList(this); m_equipEffect = new List<int>(); //双倍经验卡初始化 GPAddPlus = 1; X = 646; Y = 1241; MarryMap = 0; m_converter = new System.Text.UTF8Encoding(); }