public static void RemoveServer(BattleServer server) { if (server != null) { BattleMgr.m_list.Remove(server); server.Disconnected -= new EventHandler(BattleMgr.battle_Disconnected); server.Stop(); } }
public static void Disconnet(int id) { BattleServer server = BattleMgr.GetServer(id); if (server != null && server.IsActive) { server.LastRetryTime = DateTime.Now; server.RetryCount = BattleMgr.MAX_RECONNECT_TIME; server.Stop(); } }