void button_Clicked(object sender, System.EventArgs a) { this.Remove(); // ScreenManager.AddScreen(playScreen); playScreen.UnfreezeScreen(); playScreen.restoreGame(); }
public override void Update(GameTime gameTime) { treadmillAnimation.Update(gameTime); if (Constants.isRunning) { playScreen.GetPlayer().Collided(Constants.runningEffect); Constants.ResetFlags(); } if (counter == 600) { this.Remove(); playScreen.player.ReInitializeRunAnimation(); playScreen.UnfreezeScreen(); } counter++; bar.Update(gameTime); playScreen.bar.Update(gameTime); playScreen.bar.SetCurrentValue(playScreen.player.Immunity); base.Update(gameTime); }